Preset dominik0688/mystery_mix - alttprmystery

Preset dominik0688/mystery_mix - alttprmystery

YAML

description: "Weights of Dominik0688 Mystery Level Mix"
# Level Mix Mystery (non guaranteed entrance shuffle & non guaranteed door shuffle)
# /alttpr mystery weightset: dominik0688/mystery_mix
options:
  force_doors: true
  branch: volatile
dungeon_items: standard
algorithm:
  balanced: 100
  vanilla_fill: 0
  major_only: 0
  dungeon_only: 0
  district: 0
restrict_boss_items:
  none: 80
#  mapcompass: 1 Bug exists, not recommended
  dungeon: 20 #ambrosia
  
#Doors
door_shuffle:
  vanilla: 45
  basic: 10
  partitioned: 20
  crossed: 25
intensity:
  "1": 15
  "2": 35
  "3": 50
skullwoods: original
door_type_mode:
  original: 25
  big: 30
  all: 35
  chaos: 10
trap_door_mode:
  vanilla: 20
  optional: 40
  boss: 20
  oneway: 20
decoupledoors:
  on: 0
  off: 100
door_self_loops:
  on: 50
  off: 50
linked_drops: unset
mixed_travel: prevent
key_logic_algorithm:
  dangerous: 0
  partial: 100
  strict: 0
  
dropshuffle:
  none: 40
  keys: 40
  underworld: 20
pottery:
  none: 30
  keys: 30
  cave: 0
  dungeon: 10
  lottery: 10
  cavekeys: 10
  reduced: 3
  clustered: 3
  nonempty: 4  
colorizepots: "on" 
shopsanity: 
  "on": 40
  "off": 60
pot_shuffle:
  on: 25
  off: 75

#Entrance Settings
entrance_shuffle:
  none: 30
  dungeonssimple: 8
  dungeonsfull: 8
  simple: 9
  restricted: 10
  full: 10
  lite: 0
  lean: 0
  swapped: 0
  crossed: 25
  insanity: 0    
skullwoods: 
  original: 50
  restricted: 25
  loose: 0
  followlinked: 25
open_pyramid:
  auto: 1
  yes: 0
  no: 0
shufflelinks:
  on: 50
  off: 50
shuffletavern:
  on: 50
  off: 50
linked_drops: linked
shuffleganon:
  on: 1
  off: 0
overworld_map: # control how the overworld map operates when entrance shuffle is on
  default: 100
  compass: 0
  map: 0
take_any:
  random: 0 #Take Anys sind zufällig
  fixed: 0 #Take Anys sind bei Non Entrance fix: Desert Fairy, Light World Hype Cave, Dark Death Mountain Fee (Inverted Old Man), Dark Ice Rod Cave (Shopping Mall Bomb), Dark Bonk Fairy (hinter Bombshop)
  none: 100
    
world_state:
  standard: 28
  open: 38
  inverted: 20
  retro: 14
goals:
  ganon: 24
  fast_ganon: 24
  dungeons: 14
  pedestal: 18
  triforce-hunt: 7
  trinity: 6
  ganonhunt: 7
  completionist: 0
triforce_goal_min: 30 #bei lottery
triforce_goal_max: 40 #oder underworldshuffle
triforce_pool_min: 40 #200 bis 250 Pieces
triforce_pool_max: 55 #bei beidem nochmal 100 mehr
triforce_min_difference: 10 #bei mehr Pieces
triforce_max_difference: 15 #sind 30-50 extra im Pool

#Keysanity Settings
mapshuffle:
  "on": 60
  "off": 40
compassshuffle:
  "on": 60
  "off": 40
keyshuffle:
  none: 40
  wild: 45
  universal: 15
bigkeyshuffle:
  "on": 60
  "off": 40
key_logic_algorithm:
  partial: 80
  strict: 20 #alle Small Keys sind early erreichbar

dungeon_counters:
  on: 0
  off: 0
  pickup: 0
  default: 100
experimental:
  on: 70 #bei Entrance Shuffle ohne Mearl als Bunny in der DarkWorld starten
  off: 30
beemizer: "0"
aga_randomness: off
openpyramid: auto
overworld_map: default
standardize_palettes: standardize
timer: none
keydropshuffle: off
collection_rate: on #zeigt immer 0/---- an sofern es keine Triforcepieces gibt
glitches_required:
  none: 100
  no_logic: 0
item_placement:
  advanced: 100
  basic: 0
accessibility:
  items: 35
  locations: 25
  none: 40
tower_open:
  "0": 2
  "1": 2
  "2": 3
  "3": 3
  "4": 4
  "5": 4
  "6": 4
  "7": 4
  random: 0
ganon_open:
  "0": 2
  "1": 2
  "2": 4
  "3": 8
  "4": 16
  "5": 20
  "6": 24
  "7": 24
  random: 0
  
#Enemizer Settings
boss_shuffle:
  none: 60
  simple: 10 #Shufflet die vorhandenen Bosse
  full: 10 #Platziert 3 zufällige Bosse doppelt, sonst jeden einmalig
  random: 10 #Jeder Boss ist zufällig
  unique: 10 #Die Dungeonbosse werden untereinander geshufflet, so dass jeder Crystal/Pendant Dungeon einen anderen hat. GT Bosse sind komplett random
enemy_shuffle:
  none: 60
  shuffled: 20
  random: 20
any_enemy_logic:
  none: 33
  allow_drops: 33 #Gegner mit Drops können bestimmte Waffen voraussetzen
  allow_all: 33 #auch in Killräumen können bestimmte Waffen erwartet werden
enemy_damage:
  default: 75
  shuffled: 17
  random: 8
enemy_health:
  default: 75
  easy: 12
  hard: 12
  expert: 1
  
hints:
  "on": 50
  "off": 50

#Item Settings
weapons:
  randomized: 50
  assured: 30
  vanilla: 10
  swordless: 10
bombbag:
  on: 25
  off: 75
pseudoboots:
  on: 50
  off: 50
bow_mode:
  progressive: 70 #2 Bögen im Pool
  silvers: 30 #Bogen und Silver Upgrade im Pool
  retro: 0 #2 Bögen im Pool mit Retrobogen
  retro_silvers: 0 #Bogen und Silver Upgrade im Pool mit Retrobogen
flute_mode: #Flöte kann beim Finden aktiviert sein
  normal: 65
  active: 35 #wird durch Spielen der Flöte beim Fund signalisiert
item_pool:
  normal: 60
  hard: 30
  expert: 10
item_functionality:
  normal: 95
  hard: 5
  expert: 0
mirror_scroll:
  on: 20
  off: 80
startinventory: 
  Progressive Bow:
    off: 196
    1: 3
    2: 1
  Blue Boomerang:
    off: 98
    on: 2
  Red Boomerang:
    off: 98
    on: 2
  Hookshot:
    off: 98
    on: 2
  Mushroom:
    off: 98
    on: 2
  Magic Powder:
    off: 98
    on: 2
  Fire Rod:
    off: 98
    on: 2
  Ice Rod:
    off: 98
    on: 2
  Bombos:
    off: 98
    on: 2
  Ether:
    off: 98
    on: 2
  Quake:
    off: 98
    on: 2
  Lamp:
    off: 98
    on: 2
  Hammer:
    off: 98
    on: 2
  Shovel:
    off: 98
    on: 2
  Ocarina:
    off: 85
    on: 15
  Bug Catching Net:
    off: 98
    on: 2
  Book of Mudora:
    off: 98
    on: 2
  Bottle:
    off: 960
    1: 27
    2: 9
    3: 3
    4: 1
  Cane of Somaria:
    off: 98
    on: 2
  Cane of Byrna:
    off: 98
    on: 2
  Cape:
    off: 98
    on: 2
  Magic Mirror:
    off: 98
    on: 2
  Pegasus Boots:
    off: 70
    on: 30
  Progressive Glove:
    off: 196
    1: 3
    2: 1
  Flippers:
    off: 98
    on: 2
  Moon Pearl:
    off: 98
    on: 2
  Progressive Sword:
    off: 960
    1: 27
    2: 9
    3: 3
    4: 1
  Progressive Shield:
    off: 961
    1: 27
    2: 9
    3: 3
  Progressive Armor:
    off: 196
    1: 3
    2: 1
  Boss Heart Container:
    off: 960
    1: 27
    2: 9
    3: 3
    4: 1
  Magic Upgrade (1/2):
    off: 98
    on: 2  
  Bomb Upgrade (+5):
    off: 98
    1: 2
  Bomb Upgrade (+10):
    off: 98
    1: 2
  Arrow Upgrade (+5):
    off: 98
    1: 2
  Arrow Upgrade (+10):
    off: 98
    1: 2    
  Single Arrow:
    off: 95
    1: 5
  Arrows (10):
    off: 95
    1: 5
  Single Bomb:
    off: 96
    1: 4
  Bombs (3):
    off: 96
    1: 4
  Bombs (10):
    off: 96
    1: 4
  Rupee (1):
    off: 97
    1: 3
  Rupees (5):
    off: 97
    1: 3
  Rupees (20):
    off: 97
    1: 3
  Rupees (50):
    off: 97
    1: 3
  Rupees (100):
    off: 97
    1: 3
  Rupees (300):
    off: 97
    1: 3
  Silver Arrows:
    off: 98
    1: 2
  Small Key (Universal):
    off: 960
    1: 27
    2: 9
    3: 3
    4: 1
    
#Regeln
rules:
  - conditions: # no enemy-damage-health shuffle, hard item-pool and item-functionality if swordless is on
    - Key: weapons
      Value: swordless
    actions:
      enemy_damage: default
      enemy_health: default
      item_pool: normal
      item_functionality: normal
  - conditions: # no universal keys if world state is standard
    - Key: world_state
      Value: standard
    actions:
      keyshuffle:
        none: 40
        wild: 60
        universal: 0
  - conditions: # guaranteed keydropshuffle if door shuffle is on
    - Key: door_shuffle
      Value: basic
    actions:
      dropshuffle:
        none: 0
        keys: 80
        underworld: 20
      pottery:
        none: 0
        keys: 60
        cave: 0
        dungeon: 10
        lottery: 10
        cavekeys: 10
        reduced: 3
        clustered: 3
        nonempty: 4  
  - conditions: # guaranteed keydropshuffle if door shuffle is on
    - Key: door_shuffle
      Value: partitioned
    actions:
      dropshuffle:
        none: 0
        keys: 80
        underworld: 20
      pottery:
        none: 0
        keys: 60
        cave: 0
        dungeon: 10
        lottery: 10
        cavekeys: 10
        reduced: 3
        clustered: 3
        nonempty: 4  
  - conditions: # guaranteed keydropshuffle if door shuffle is on
    - Key: door_shuffle
      Value: crossed
    actions:
      dropshuffle:
        none: 0
        keys: 80
        underworld: 20
      pottery:
        none: 0
        keys: 60
        cave: 0
        dungeon: 10
        lottery: 10
        cavekeys: 10
        reduced: 3
        clustered: 3
        nonempty: 4  
  - conditions: # guaranteed assured sword and no compass shuffle if dropshuffle underworld is on
    - Key: dropshuffle
      Value: underworld
    actions:
      weapons: assured
      #compassshuffle: "off"
     # startinventory:
       # Compass (Escape): 1
       # Compass (Eastern Palace): 1
       # Compass (Desert Palace): 1
       # Compass (Tower of Hera): 1
       # Compass (Agahnims Tower): 1
       # Compass (Palace of Darkness): 1
       # Compass (Swamp Palace): 1
       # Compass (Skull Woods): 1
       # Compass (Thieves Town): 1
       # Compass (Ice Palace): 1
       # Compass (Misery Mire): 1
       # Compass (Turtle Rock): 1
       # Compass (Ganons Tower): 1 
  - conditions: # no completionist if dropshuffle underworld or pottery more than keys
    - Key: dropshuffle
      Value: underworld
    actions:
      goals:
        ganon: 24
        fast_ganon: 24
        dungeons: 14
        pedestal: 18
        triforce-hunt: 7
        trinity: 6
        ganonhunt: 7
        completionist: 0
  - conditions: # no completionist if dropshuffle underworld or pottery more than keys
    - Key: pottery
      Value: cave
    actions:
      goals:
        ganon: 24
        fast_ganon: 24
        dungeons: 14
        pedestal: 18
        triforce-hunt: 7
        trinity: 6
        ganonhunt: 7
        completionist: 0
  - conditions: # no completionist if dropshuffle underworld or pottery more than keys
    - Key: pottery
      Value: dungeon
    actions:
      goals:
        ganon: 24
        fast_ganon: 24
        dungeons: 14
        pedestal: 18
        triforce-hunt: 7
        trinity: 6
        ganonhunt: 7
        completionist: 0
  - conditions: # no completionist if dropshuffle underworld or pottery more than keys
    - Key: pottery
      Value: lottery
    actions:
      goals:
        ganon: 24
        fast_ganon: 24
        dungeons: 14
        pedestal: 18
        triforce-hunt: 7
        trinity: 6
        ganonhunt: 7
        completionist: 0
  - conditions: # no completionist if dropshuffle underworld or pottery more than keys
    - Key: pottery
      Value: cavekeys
    actions:
      goals:
        ganon: 24
        fast_ganon: 24
        dungeons: 14
        pedestal: 18
        triforce-hunt: 7
        trinity: 6
        ganonhunt: 7
        completionist: 0
  - conditions: # no completionist if dropshuffle underworld or pottery more than keys
    - Key: pottery
      Value: reduced
    actions:
      goals:
        ganon: 24
        fast_ganon: 24
        dungeons: 14
        pedestal: 18
        triforce-hunt: 7
        trinity: 6
        ganonhunt: 7
        completionist: 0
  - conditions: # no completionist if dropshuffle underworld or pottery more than keys
    - Key: pottery
      Value: clustered
    actions:
      goals:
        ganon: 24
        fast_ganon: 24
        dungeons: 14
        pedestal: 18
        triforce-hunt: 7
        trinity: 6
        ganonhunt: 7
        completionist: 0
  - conditions: # no completionist if dropshuffle underworld or pottery more than keys
    - Key: pottery
      Value: nonempty
    actions:
      goals:
        ganon: 24
        fast_ganon: 24
        dungeons: 14
        pedestal: 18
        triforce-hunt: 7
        trinity: 6
        ganonhunt: 7
        completionist: 0
  - condition: # Crystals for GT is same as or lower than for Ganon    
    - Key: ganon_open
      Value: "0"
    actions:
      tower_open:
        "0": 2
  - condition: # Crystals for GT is same as or lower than for Ganon    
    - Key: ganon_open
      Value: "1"
    actions:
      tower_open:
        "0": 2
        "1": 3
  - condition: # Crystals for GT is same as or lower than for Ganon    
    - Key: ganon_open
      Value: "2"
    actions:
      tower_open:
        "0": 2
        "1": 3
        "2": 4
  - condition: # Crystals for GT is same as or lower than for Ganon    
    - Key: ganon_open
      Value: "3"
    actions:
      tower_open:
        "0": 2
        "1": 3
        "2": 3
        "3": 4
  - condition: # Crystals for GT is same as or lower than for Ganon    
    - Key: ganon_open
      Value: "4"
    actions:
      tower_open:
        "0": 2
        "1": 2
        "2": 3
        "3": 4
        "4": 4
  - condition: # Crystals for GT is same as or lower than for Ganon    
    - Key: ganon_open
      Value: "5"
    actions:
      tower_open:
        "0": 2
        "1": 2
        "2": 3
        "3": 3
        "4": 4
        "5": 4
  - condition: # Crystals for GT is same as or lower than for Ganon    
    - Key: ganon_open
      Value: "6"
    actions:
      tower_open:
        "0": 2
        "1": 2
        "2": 3
        "3": 3
        "4": 4
        "5": 4
        "6": 4