description: "Weights of Dominik0688 Mystery Level Mix"
# Level Mix Mystery (non guaranteed entrance shuffle & non guaranteed door shuffle)
# /alttpr mystery weightset: dominik0688/mystery_mix
options:
force_doors: true
branch: volatile
dungeon_items: standard
algorithm:
balanced: 100
vanilla_fill: 0
major_only: 0
dungeon_only: 0
district: 0
restrict_boss_items:
none: 80
# mapcompass: 1 Bug exists, not recommended
dungeon: 20 #ambrosia
#Doors
door_shuffle:
vanilla: 45
basic: 10
partitioned: 20
crossed: 25
intensity:
"1": 15
"2": 35
"3": 50
skullwoods: original
door_type_mode:
original: 25
big: 30
all: 35
chaos: 10
trap_door_mode:
vanilla: 20
optional: 40
boss: 20
oneway: 20
decoupledoors:
on: 0
off: 100
door_self_loops:
on: 50
off: 50
linked_drops: unset
mixed_travel: prevent
key_logic_algorithm:
dangerous: 0
partial: 100
strict: 0
dropshuffle:
none: 40
keys: 40
underworld: 20
pottery:
none: 30
keys: 30
cave: 0
dungeon: 10
lottery: 10
cavekeys: 10
reduced: 3
clustered: 3
nonempty: 4
colorizepots: "on"
shopsanity:
"on": 40
"off": 60
pot_shuffle:
on: 25
off: 75
#Entrance Settings
entrance_shuffle:
none: 30
dungeonssimple: 8
dungeonsfull: 8
simple: 9
restricted: 10
full: 10
lite: 0
lean: 0
swapped: 0
crossed: 25
insanity: 0
skullwoods:
original: 50
restricted: 25
loose: 0
followlinked: 25
open_pyramid:
auto: 1
yes: 0
no: 0
shufflelinks:
on: 50
off: 50
shuffletavern:
on: 50
off: 50
linked_drops: linked
shuffleganon:
on: 1
off: 0
overworld_map: # control how the overworld map operates when entrance shuffle is on
default: 100
compass: 0
map: 0
take_any:
random: 0 #Take Anys sind zufällig
fixed: 0 #Take Anys sind bei Non Entrance fix: Desert Fairy, Light World Hype Cave, Dark Death Mountain Fee (Inverted Old Man), Dark Ice Rod Cave (Shopping Mall Bomb), Dark Bonk Fairy (hinter Bombshop)
none: 100
world_state:
standard: 28
open: 38
inverted: 20
retro: 14
goals:
ganon: 24
fast_ganon: 24
dungeons: 14
pedestal: 18
triforce-hunt: 7
trinity: 6
ganonhunt: 7
completionist: 0
triforce_goal_min: 30 #bei lottery
triforce_goal_max: 40 #oder underworldshuffle
triforce_pool_min: 40 #200 bis 250 Pieces
triforce_pool_max: 55 #bei beidem nochmal 100 mehr
triforce_min_difference: 10 #bei mehr Pieces
triforce_max_difference: 15 #sind 30-50 extra im Pool
#Keysanity Settings
mapshuffle:
"on": 60
"off": 40
compassshuffle:
"on": 60
"off": 40
keyshuffle:
none: 40
wild: 45
universal: 15
bigkeyshuffle:
"on": 60
"off": 40
key_logic_algorithm:
partial: 80
strict: 20 #alle Small Keys sind early erreichbar
dungeon_counters:
on: 0
off: 0
pickup: 0
default: 100
experimental:
on: 70 #bei Entrance Shuffle ohne Mearl als Bunny in der DarkWorld starten
off: 30
beemizer: "0"
aga_randomness: off
openpyramid: auto
overworld_map: default
standardize_palettes: standardize
timer: none
keydropshuffle: off
collection_rate: on #zeigt immer 0/---- an sofern es keine Triforcepieces gibt
glitches_required:
none: 100
no_logic: 0
item_placement:
advanced: 100
basic: 0
accessibility:
items: 35
locations: 25
none: 40
tower_open:
"0": 2
"1": 2
"2": 3
"3": 3
"4": 4
"5": 4
"6": 4
"7": 4
random: 0
ganon_open:
"0": 2
"1": 2
"2": 4
"3": 8
"4": 16
"5": 20
"6": 24
"7": 24
random: 0
#Enemizer Settings
boss_shuffle:
none: 60
simple: 10 #Shufflet die vorhandenen Bosse
full: 10 #Platziert 3 zufällige Bosse doppelt, sonst jeden einmalig
random: 10 #Jeder Boss ist zufällig
unique: 10 #Die Dungeonbosse werden untereinander geshufflet, so dass jeder Crystal/Pendant Dungeon einen anderen hat. GT Bosse sind komplett random
enemy_shuffle:
none: 60
shuffled: 20
random: 20
any_enemy_logic:
none: 33
allow_drops: 33 #Gegner mit Drops können bestimmte Waffen voraussetzen
allow_all: 33 #auch in Killräumen können bestimmte Waffen erwartet werden
enemy_damage:
default: 75
shuffled: 17
random: 8
enemy_health:
default: 75
easy: 12
hard: 12
expert: 1
hints:
"on": 50
"off": 50
#Item Settings
weapons:
randomized: 50
assured: 30
vanilla: 10
swordless: 10
bombbag:
on: 25
off: 75
pseudoboots:
on: 50
off: 50
bow_mode:
progressive: 70 #2 Bögen im Pool
silvers: 30 #Bogen und Silver Upgrade im Pool
retro: 0 #2 Bögen im Pool mit Retrobogen
retro_silvers: 0 #Bogen und Silver Upgrade im Pool mit Retrobogen
flute_mode: #Flöte kann beim Finden aktiviert sein
normal: 65
active: 35 #wird durch Spielen der Flöte beim Fund signalisiert
item_pool:
normal: 60
hard: 30
expert: 10
item_functionality:
normal: 95
hard: 5
expert: 0
mirror_scroll:
on: 20
off: 80
startinventory:
Progressive Bow:
off: 196
1: 3
2: 1
Blue Boomerang:
off: 98
on: 2
Red Boomerang:
off: 98
on: 2
Hookshot:
off: 98
on: 2
Mushroom:
off: 98
on: 2
Magic Powder:
off: 98
on: 2
Fire Rod:
off: 98
on: 2
Ice Rod:
off: 98
on: 2
Bombos:
off: 98
on: 2
Ether:
off: 98
on: 2
Quake:
off: 98
on: 2
Lamp:
off: 98
on: 2
Hammer:
off: 98
on: 2
Shovel:
off: 98
on: 2
Ocarina:
off: 85
on: 15
Bug Catching Net:
off: 98
on: 2
Book of Mudora:
off: 98
on: 2
Bottle:
off: 960
1: 27
2: 9
3: 3
4: 1
Cane of Somaria:
off: 98
on: 2
Cane of Byrna:
off: 98
on: 2
Cape:
off: 98
on: 2
Magic Mirror:
off: 98
on: 2
Pegasus Boots:
off: 70
on: 30
Progressive Glove:
off: 196
1: 3
2: 1
Flippers:
off: 98
on: 2
Moon Pearl:
off: 98
on: 2
Progressive Sword:
off: 960
1: 27
2: 9
3: 3
4: 1
Progressive Shield:
off: 961
1: 27
2: 9
3: 3
Progressive Armor:
off: 196
1: 3
2: 1
Boss Heart Container:
off: 960
1: 27
2: 9
3: 3
4: 1
Magic Upgrade (1/2):
off: 98
on: 2
Bomb Upgrade (+5):
off: 98
1: 2
Bomb Upgrade (+10):
off: 98
1: 2
Arrow Upgrade (+5):
off: 98
1: 2
Arrow Upgrade (+10):
off: 98
1: 2
Single Arrow:
off: 95
1: 5
Arrows (10):
off: 95
1: 5
Single Bomb:
off: 96
1: 4
Bombs (3):
off: 96
1: 4
Bombs (10):
off: 96
1: 4
Rupee (1):
off: 97
1: 3
Rupees (5):
off: 97
1: 3
Rupees (20):
off: 97
1: 3
Rupees (50):
off: 97
1: 3
Rupees (100):
off: 97
1: 3
Rupees (300):
off: 97
1: 3
Silver Arrows:
off: 98
1: 2
Small Key (Universal):
off: 960
1: 27
2: 9
3: 3
4: 1
#Regeln
rules:
- conditions: # no enemy-damage-health shuffle, hard item-pool and item-functionality if swordless is on
- Key: weapons
Value: swordless
actions:
enemy_damage: default
enemy_health: default
item_pool: normal
item_functionality: normal
- conditions: # no universal keys if world state is standard
- Key: world_state
Value: standard
actions:
keyshuffle:
none: 40
wild: 60
universal: 0
- conditions: # guaranteed keydropshuffle if door shuffle is on
- Key: door_shuffle
Value: basic
actions:
dropshuffle:
none: 0
keys: 80
underworld: 20
pottery:
none: 0
keys: 60
cave: 0
dungeon: 10
lottery: 10
cavekeys: 10
reduced: 3
clustered: 3
nonempty: 4
- conditions: # guaranteed keydropshuffle if door shuffle is on
- Key: door_shuffle
Value: partitioned
actions:
dropshuffle:
none: 0
keys: 80
underworld: 20
pottery:
none: 0
keys: 60
cave: 0
dungeon: 10
lottery: 10
cavekeys: 10
reduced: 3
clustered: 3
nonempty: 4
- conditions: # guaranteed keydropshuffle if door shuffle is on
- Key: door_shuffle
Value: crossed
actions:
dropshuffle:
none: 0
keys: 80
underworld: 20
pottery:
none: 0
keys: 60
cave: 0
dungeon: 10
lottery: 10
cavekeys: 10
reduced: 3
clustered: 3
nonempty: 4
- conditions: # guaranteed assured sword and no compass shuffle if dropshuffle underworld is on
- Key: dropshuffle
Value: underworld
actions:
weapons: assured
#compassshuffle: "off"
# startinventory:
# Compass (Escape): 1
# Compass (Eastern Palace): 1
# Compass (Desert Palace): 1
# Compass (Tower of Hera): 1
# Compass (Agahnims Tower): 1
# Compass (Palace of Darkness): 1
# Compass (Swamp Palace): 1
# Compass (Skull Woods): 1
# Compass (Thieves Town): 1
# Compass (Ice Palace): 1
# Compass (Misery Mire): 1
# Compass (Turtle Rock): 1
# Compass (Ganons Tower): 1
- conditions: # no completionist if dropshuffle underworld or pottery more than keys
- Key: dropshuffle
Value: underworld
actions:
goals:
ganon: 24
fast_ganon: 24
dungeons: 14
pedestal: 18
triforce-hunt: 7
trinity: 6
ganonhunt: 7
completionist: 0
- conditions: # no completionist if dropshuffle underworld or pottery more than keys
- Key: pottery
Value: cave
actions:
goals:
ganon: 24
fast_ganon: 24
dungeons: 14
pedestal: 18
triforce-hunt: 7
trinity: 6
ganonhunt: 7
completionist: 0
- conditions: # no completionist if dropshuffle underworld or pottery more than keys
- Key: pottery
Value: dungeon
actions:
goals:
ganon: 24
fast_ganon: 24
dungeons: 14
pedestal: 18
triforce-hunt: 7
trinity: 6
ganonhunt: 7
completionist: 0
- conditions: # no completionist if dropshuffle underworld or pottery more than keys
- Key: pottery
Value: lottery
actions:
goals:
ganon: 24
fast_ganon: 24
dungeons: 14
pedestal: 18
triforce-hunt: 7
trinity: 6
ganonhunt: 7
completionist: 0
- conditions: # no completionist if dropshuffle underworld or pottery more than keys
- Key: pottery
Value: cavekeys
actions:
goals:
ganon: 24
fast_ganon: 24
dungeons: 14
pedestal: 18
triforce-hunt: 7
trinity: 6
ganonhunt: 7
completionist: 0
- conditions: # no completionist if dropshuffle underworld or pottery more than keys
- Key: pottery
Value: reduced
actions:
goals:
ganon: 24
fast_ganon: 24
dungeons: 14
pedestal: 18
triforce-hunt: 7
trinity: 6
ganonhunt: 7
completionist: 0
- conditions: # no completionist if dropshuffle underworld or pottery more than keys
- Key: pottery
Value: clustered
actions:
goals:
ganon: 24
fast_ganon: 24
dungeons: 14
pedestal: 18
triforce-hunt: 7
trinity: 6
ganonhunt: 7
completionist: 0
- conditions: # no completionist if dropshuffle underworld or pottery more than keys
- Key: pottery
Value: nonempty
actions:
goals:
ganon: 24
fast_ganon: 24
dungeons: 14
pedestal: 18
triforce-hunt: 7
trinity: 6
ganonhunt: 7
completionist: 0
- condition: # Crystals for GT is same as or lower than for Ganon
- Key: ganon_open
Value: "0"
actions:
tower_open:
"0": 2
- condition: # Crystals for GT is same as or lower than for Ganon
- Key: ganon_open
Value: "1"
actions:
tower_open:
"0": 2
"1": 3
- condition: # Crystals for GT is same as or lower than for Ganon
- Key: ganon_open
Value: "2"
actions:
tower_open:
"0": 2
"1": 3
"2": 4
- condition: # Crystals for GT is same as or lower than for Ganon
- Key: ganon_open
Value: "3"
actions:
tower_open:
"0": 2
"1": 3
"2": 3
"3": 4
- condition: # Crystals for GT is same as or lower than for Ganon
- Key: ganon_open
Value: "4"
actions:
tower_open:
"0": 2
"1": 2
"2": 3
"3": 4
"4": 4
- condition: # Crystals for GT is same as or lower than for Ganon
- Key: ganon_open
Value: "5"
actions:
tower_open:
"0": 2
"1": 2
"2": 3
"3": 3
"4": 4
"5": 4
- condition: # Crystals for GT is same as or lower than for Ganon
- Key: ganon_open
Value: "6"
actions:
tower_open:
"0": 2
"1": 2
"2": 3
"3": 3
"4": 4
"5": 4
"6": 4