customizer: true
goal_name: wiTt
description: "Why is THAT there? mushroom leads to shovel leads to powder. Boots are always scoutable in the overworld (including tablets) or in hs cave. Always a bow-locked bow. Fire rod is always fire-locked. Always a sword and titans mitts in sp (titans mitts AND two progressive gloves total in the pool). Hera, SP, SW, IP big keys are all shuffled. DM room into tile room is highest likelihood for gt bk hunt."
forced_locations:
- item: "Shovel:1"
locations:
- UG90aW9uIFNob3A6MQ== # potion shop
- item: "Powder:1"
locations:
- Rmx1dGUgU3BvdDox # flute spot
- item: "PegasusBoots:1"
locations:
- TXVzaHJvb206MQ== # mushroom spot
- Wm9yYSdzIExlZGdlOjE= # zora ledge
- Qm9tYm9zIFRhYmxldDox # bombos
- RXRoZXIgVGFibGV0OjE= # ether
- RmxvYXRpbmcgSXNsYW5kOjE= # floating island
- SG9va3Nob3QgQ2F2ZSAtIEJvdHRvbSBMZWZ0OjE= # hs cave bl
- SG9va3Nob3QgQ2F2ZSAtIEJvdHRvbSBSaWdodDox # hs cave br
- SG9va3Nob3QgQ2F2ZSAtIFRvcCBMZWZ0OjE= # hs cave tl
- SG9va3Nob3QgQ2F2ZSAtIFRvcCBSaWdodDox # hs cave tr
- TGFrZSBIeWxpYSBJc2xhbmQ6MQ== # lake hylia
- TWF6ZSBSYWNlOjE= # maze race
- U3BlY3RhY2xlIFJvY2s6MQ== # Spectacle Rock
- U3BlY3RhY2xlIFJvY2sgQ2F2ZTox # spec rock cave
- UHlyYW1pZDox # pyramid
- RGVzZXJ0IExlZGdlOjE= # desert ledge
- QnVtcGVyIENhdmU6MQ== # bumper cave
- item: "ProgressiveBow:1"
locations:
- UGFsYWNlIG9mIERhcmtuZXNzIC0gVGhlIEFyZW5hIC0gTGVkZ2U6MQ== # Arena Ledge
- UGFsYWNlIG9mIERhcmtuZXNzIC0gTWFwIENoZXN0OjE= # POD Map
- UGFsYWNlIG9mIERhcmtuZXNzIC0gQm9zczox # POD boss
- RWFzdGVybiBQYWxhY2UgLSBCb3NzOjE= # ep boss
- R2Fub24ncyBUb3dlciAtIE1pbmkgSGVsbWFzYXVyIFJvb20gLSBMZWZ0OjE= # mini helma
- R2Fub24ncyBUb3dlciAtIE1pbmkgSGVsbWFzYXVyIFJvb20gLSBSaWdodDox # mini helma
- R2Fub24ncyBUb3dlciAtIFByZS1Nb2xkb3JtIENoZXN0OjE= # premoldorm
- R2Fub24ncyBUb3dlciAtIE1vbGRvcm0gQ2hlc3Q6MQ== # VC
- item: "ProgressiveSword:1"
locations:
- U3dhbXAgUGFsYWNlIC0gRmxvb2RlZCBSb29tIC0gTGVmdDox # Swamp Palace - Flooded Room - Left:1
- U3dhbXAgUGFsYWNlIC0gRmxvb2RlZCBSb29tIC0gUmlnaHQ6MQ== # Swamp Palace - Flooded Room - Right:1
- U3dhbXAgUGFsYWNlIC0gV2F0ZXJmYWxsIFJvb206MQ== # Swamp Palace - Waterfall Room:1
- U3dhbXAgUGFsYWNlIC0gV2VzdCBDaGVzdDox # Swamp Palace - West Chest:1
- U3dhbXAgUGFsYWNlIC0gQ29tcGFzcyBDaGVzdDox # Swamp Palace - Compass Chest:1
- U3dhbXAgUGFsYWNlIC0gTWFwIENoZXN0OjE= # Swamp Palace - Map Chest:1
- U3dhbXAgUGFsYWNlIC0gQmlnIEtleSBDaGVzdDox # Swamp Palace - Big Key Chest:1
- U3dhbXAgUGFsYWNlIC0gQm9zczox # Swamp Palace - Boss:1
- U3dhbXAgUGFsYWNlIC0gQmlnIENoZXN0OjE= # Swamp Palace - Big Chest:1
- item: "TitansMitt:1"
locations:
- U3dhbXAgUGFsYWNlIC0gRmxvb2RlZCBSb29tIC0gTGVmdDox # Swamp Palace - Flooded Room - Left:1
- U3dhbXAgUGFsYWNlIC0gRmxvb2RlZCBSb29tIC0gUmlnaHQ6MQ== # Swamp Palace - Flooded Room - Right:1
- U3dhbXAgUGFsYWNlIC0gV2F0ZXJmYWxsIFJvb206MQ== # Swamp Palace - Waterfall Room:1
- U3dhbXAgUGFsYWNlIC0gV2VzdCBDaGVzdDox # Swamp Palace - West Chest:1
- U3dhbXAgUGFsYWNlIC0gQ29tcGFzcyBDaGVzdDox # Swamp Palace - Compass Chest:1
- U3dhbXAgUGFsYWNlIC0gTWFwIENoZXN0OjE= # Swamp Palace - Map Chest:1
- U3dhbXAgUGFsYWNlIC0gQmlnIEtleSBDaGVzdDox # Swamp Palace - Big Key Chest:1
- U3dhbXAgUGFsYWNlIC0gQm9zczox # Swamp Palace - Boss:1
- U3dhbXAgUGFsYWNlIC0gQmlnIENoZXN0OjE= # Swamp Palace - Big Chest:1
- item: "FireRod:1"
locations:
- SWNlIFBhbGFjZSAtIEJpZyBDaGVzdDox # Ice
- SWNlIFBhbGFjZSAtIEJvc3M6MQ== # Ice
- SWNlIFBhbGFjZSAtIEJpZyBLZXkgQ2hlc3Q6MQ== # Ice
- SWNlIFBhbGFjZSAtIEljZWQgVCBSb29tOjE= # Ice
- SWNlIFBhbGFjZSAtIFNwaWtlIFJvb206MQ== # Ice
- SWNlIFBhbGFjZSAtIE1hcCBDaGVzdDox # Ice
- SWNlIFBhbGFjZSAtIENvbXBhc3MgQ2hlc3Q6MQ== # Ice
- SWNlIFBhbGFjZSAtIEZyZWV6b3IgQ2hlc3Q6MQ== # Ice
- TWlzZXJ5IE1pcmUgLSBCaWcgS2V5IENoZXN0OjE= # Mire
- TWlzZXJ5IE1pcmUgLSBDb21wYXNzIENoZXN0OjE= # Mire
- RGVzZXJ0IFBhbGFjZSAtIEJvc3M6MQ== # Desert
- VG93ZXIgb2YgSGVyYSAtIEJpZyBLZXkgQ2hlc3Q6MQ== # Hera
- item: "BigKeyP1:1"
locations:
- RWFzdGVybiBQYWxhY2UgLSBDYW5ub25iYWxsIENoZXN0OjE=
- RWFzdGVybiBQYWxhY2UgLSBNYXAgQ2hlc3Q6MQ==
- RWFzdGVybiBQYWxhY2UgLSBDb21wYXNzIENoZXN0OjE=
- RWFzdGVybiBQYWxhY2UgLSBCaWcgS2V5IENoZXN0OjE=
- item: "BigKeyP2:1"
locations:
- RGVzZXJ0IFBhbGFjZSAtIE1hcCBDaGVzdDox
- RGVzZXJ0IFBhbGFjZSAtIENvbXBhc3MgQ2hlc3Q6MQ==
- RGVzZXJ0IFBhbGFjZSAtIFRvcmNoOjE=
- RGVzZXJ0IFBhbGFjZSAtIEJpZyBLZXkgQ2hlc3Q6MQ==
- item: "BigKeyD1:1"
locations:
- UGFsYWNlIG9mIERhcmtuZXNzIC0gQmlnIEtleSBDaGVzdDox
- UGFsYWNlIG9mIERhcmtuZXNzIC0gRGFyayBCYXNlbWVudCAtIFJpZ2h0OjE=
- UGFsYWNlIG9mIERhcmtuZXNzIC0gRGFyayBNYXplIC0gQm90dG9tOjE=
- UGFsYWNlIG9mIERhcmtuZXNzIC0gU2hvb3RlciBSb29tOjE=
- UGFsYWNlIG9mIERhcmtuZXNzIC0gU3RhbGZvcyBCYXNlbWVudDox
- UGFsYWNlIG9mIERhcmtuZXNzIC0gVGhlIEFyZW5hIC0gQnJpZGdlOjE=
- UGFsYWNlIG9mIERhcmtuZXNzIC0gVGhlIEFyZW5hIC0gTGVkZ2U6MQ==
- UGFsYWNlIG9mIERhcmtuZXNzIC0gQ29tcGFzcyBDaGVzdDox
- UGFsYWNlIG9mIERhcmtuZXNzIC0gTWFwIENoZXN0OjE=
- UGFsYWNlIG9mIERhcmtuZXNzIC0gRGFyayBCYXNlbWVudCAtIExlZnQ6MQ==
- UGFsYWNlIG9mIERhcmtuZXNzIC0gRGFyayBNYXplIC0gVG9wOjE=
- UGFsYWNlIG9mIERhcmtuZXNzIC0gSGFybWxlc3MgSGVsbHdheTox
- item: "BigKeyD4:1"
locations:
- VGhpZXZlcycgVG93biAtIEFtYnVzaCBDaGVzdDox
- VGhpZXZlcycgVG93biAtIE1hcCBDaGVzdDox
- VGhpZXZlcycgVG93biAtIENvbXBhc3MgQ2hlc3Q6MQ==
- VGhpZXZlcycgVG93biAtIEJpZyBLZXkgQ2hlc3Q6MQ==
- item: "BigKeyD6:1"
locations:
- TWlzZXJ5IE1pcmUgLSBDb21wYXNzIENoZXN0OjE=
- TWlzZXJ5IE1pcmUgLSBNYXAgQ2hlc3Q6MQ==
- TWlzZXJ5IE1pcmUgLSBCaWcgS2V5IENoZXN0OjE=
- TWlzZXJ5IE1pcmUgLSBCcmlkZ2UgQ2hlc3Q6MQ==
- TWlzZXJ5IE1pcmUgLSBNYWluIExvYmJ5OjE=
- TWlzZXJ5IE1pcmUgLSBTcGlrZSBDaGVzdDox
- item: "BigKeyD7:1"
locations:
- VHVydGxlIFJvY2sgLSBCaWcgS2V5IENoZXN0OjE=
- VHVydGxlIFJvY2sgLSBDaGFpbiBDaG9tcHM6MQ==
- VHVydGxlIFJvY2sgLSBSb2xsZXIgUm9vbSAtIFJpZ2h0OjE=
- VHVydGxlIFJvY2sgLSBDb21wYXNzIENoZXN0OjE=
- VHVydGxlIFJvY2sgLSBSb2xsZXIgUm9vbSAtIExlZnQ6MQ==
- item: "BigKeyA2:1"
locations:
- R2Fub24ncyBUb3dlciAtIEJvYidzIFRvcmNoOjE= # Bob's Torch
- R2Fub24ncyBUb3dlciAtIEJvYidzIFRvcmNoOjE= # Bob's Torch
- R2Fub24ncyBUb3dlciAtIEJvYidzIFRvcmNoOjE= # Bob's Torch
- R2Fub24ncyBUb3dlciAtIEJvYidzIFRvcmNoOjE= # Bob's Torch
- R2Fub24ncyBUb3dlciAtIEJvYidzIFRvcmNoOjE= # Bob's Torch
- R2Fub24ncyBUb3dlciAtIEJvYidzIFRvcmNoOjE= # Bob's Torch
- R2Fub24ncyBUb3dlciAtIERNcyBSb29tIC0gVG9wIExlZnQ6MQ== # DMs Room - Top Left
- R2Fub24ncyBUb3dlciAtIERNcyBSb29tIC0gVG9wIFJpZ2h0OjE= # DMs Room - Top Right
- R2Fub24ncyBUb3dlciAtIERNcyBSb29tIC0gQm90dG9tIExlZnQ6MQ== # DMs Room - Bottom Left
- R2Fub24ncyBUb3dlciAtIERNcyBSb29tIC0gQm90dG9tIFJpZ2h0OjE= # DMs Room - Bottom Right
- R2Fub24ncyBUb3dlciAtIFJhbmRvbWl6ZXIgUm9vbSAtIFRvcCBMZWZ0OjE= # Randomizer Room - Top Left
- R2Fub24ncyBUb3dlciAtIFJhbmRvbWl6ZXIgUm9vbSAtIFRvcCBSaWdodDox # Randomizer Room - Top Right
- R2Fub24ncyBUb3dlciAtIFJhbmRvbWl6ZXIgUm9vbSAtIEJvdHRvbSBMZWZ0OjE= # Randomizer Room - Bottom Left
- R2Fub24ncyBUb3dlciAtIFJhbmRvbWl6ZXIgUm9vbSAtIEJvdHRvbSBSaWdodDox # Randomizer Room - Bottom Right
- R2Fub24ncyBUb3dlciAtIEZpcmVzbmFrZSBSb29tOjE= # Firesnake Room
- R2Fub24ncyBUb3dlciAtIE1hcCBDaGVzdDox # Map Chest
- R2Fub24ncyBUb3dlciAtIEhvcGUgUm9vbSAtIExlZnQ6MQ== # Hope Room - Left
- R2Fub24ncyBUb3dlciAtIEhvcGUgUm9vbSAtIFJpZ2h0OjE= # Hope Room - Right
- R2Fub24ncyBUb3dlciAtIEJvYidzIENoZXN0OjE= # Bob's Chest
- R2Fub24ncyBUb3dlciAtIFRpbGUgUm9vbTox # Tile Room
- R2Fub24ncyBUb3dlciAtIFRpbGUgUm9vbTox # Tile Room
- R2Fub24ncyBUb3dlciAtIFRpbGUgUm9vbTox # Tile Room
- R2Fub24ncyBUb3dlciAtIFRpbGUgUm9vbTox # Tile Room
- R2Fub24ncyBUb3dlciAtIFRpbGUgUm9vbTox # Tile Room
- R2Fub24ncyBUb3dlciAtIFRpbGUgUm9vbTox # Tile Room
- R2Fub24ncyBUb3dlciAtIENvbXBhc3MgUm9vbSAtIFRvcCBMZWZ0OjE= # Compass Room - Top Left
- R2Fub24ncyBUb3dlciAtIENvbXBhc3MgUm9vbSAtIFRvcCBSaWdodDox # Compass Room - Top Right
- R2Fub24ncyBUb3dlciAtIENvbXBhc3MgUm9vbSAtIEJvdHRvbSBMZWZ0OjE= # Compass Room - Bottom Left
- R2Fub24ncyBUb3dlciAtIENvbXBhc3MgUm9vbSAtIEJvdHRvbSBSaWdodDox # Compass Room - Bottom Right
- R2Fub24ncyBUb3dlciAtIEJpZyBLZXkgQ2hlc3Q6MQ== # Big Key Chest
- R2Fub24ncyBUb3dlciAtIEJpZyBLZXkgUm9vbSAtIExlZnQ6MQ== # Big Key Room - Left
- R2Fub24ncyBUb3dlciAtIEJpZyBLZXkgUm9vbSAtIFJpZ2h0OjE= # Big Key Room - Right
# IR in sphere 1 or TR
- item: "IceRod:1"
locations:
- VHVydGxlIFJvY2sgLSBCaWcgS2V5IENoZXN0OjE= # tr
- VHVydGxlIFJvY2sgLSBDaGFpbiBDaG9tcHM6MQ== # tr
- VHVydGxlIFJvY2sgLSBSb2xsZXIgUm9vbSAtIFJpZ2h0OjE= # tr
- VHVydGxlIFJvY2sgLSBDb21wYXNzIENoZXN0OjE= # tr
- VHVydGxlIFJvY2sgLSBSb2xsZXIgUm9vbSAtIExlZnQ6MQ== # tr
- VHVydGxlIFJvY2sgLSBCaWcgQ2hlc3Q6MQ== # tr
- VHVydGxlIFJvY2sgLSBDcnlzdGFyb2xsZXIgUm9vbTox # tr
- VHVydGxlIFJvY2sgLSBFeWUgQnJpZGdlIC0gQm90dG9tIExlZnQ6MQ== # tr
- VHVydGxlIFJvY2sgLSBFeWUgQnJpZGdlIC0gQm90dG9tIFJpZ2h0OjE= # tr
- VHVydGxlIFJvY2sgLSBFeWUgQnJpZGdlIC0gVG9wIExlZnQ6MQ== # tr
- VHVydGxlIFJvY2sgLSBFeWUgQnJpZGdlIC0gVG9wIFJpZ2h0OjE= # tr
- RWFzdGVybiBQYWxhY2UgLSBDYW5ub25iYWxsIENoZXN0OjE= # ep
- RWFzdGVybiBQYWxhY2UgLSBNYXAgQ2hlc3Q6MQ== # ep
- RWFzdGVybiBQYWxhY2UgLSBDb21wYXNzIENoZXN0OjE= # ep
- Qm90dGxlIE1lcmNoYW50OjE= # bottle merchant
- S2FrYXJpa28gVGF2ZXJuOjE= # tavern
- SWNlIFJvZCBDYXZlOjE= # ir cave
- TGluaydzIEhvdXNlOjE= # house
- TGluaydzIFVuY2xlOjE= # uncle
- U2VjcmV0IFBhc3NhZ2U6MQ== # passage
- Q2hpY2tlbiBIb3VzZTox # cluck
- U2FuY3R1YXJ5OjE= # sanc
- SHlydWxlIENhc3RsZSAtIE1hcCBDaGVzdDox # hc map
- Rmxvb2RnYXRlIENoZXN0OjE= # dam
- S2FrYXJpa28gV2VsbCAtIE1pZGRsZTox # well
- S2FrYXJpa28gV2VsbCAtIEJvdHRvbTox # well
- S2FrYXJpa28gV2VsbCAtIExlZnQ6MQ== # well
- S2FrYXJpa28gV2VsbCAtIFJpZ2h0OjE= # well
- S2FrYXJpa28gV2VsbCAtIFRvcDox # well
- QmxpbmQncyBIaWRlb3V0IC0gRmFyIExlZnQ6MQ== # blinds
- QmxpbmQncyBIaWRlb3V0IC0gRmFyIFJpZ2h0OjE= # blinds
- QmxpbmQncyBIaWRlb3V0IC0gTGVmdDox # blinds
- QmxpbmQncyBIaWRlb3V0IC0gUmlnaHQ6MQ== # blinds
- QmxpbmQncyBIaWRlb3V0IC0gVG9wOjE= # blinds
- TG9zdCBXb29kcyBIaWRlb3V0OjE= # lw hideout
- TWF6ZSBSYWNlOjE= # race
- TWluaSBNb2xkb3JtIENhdmUgLSBGYXIgTGVmdDox # mmc
- TWluaSBNb2xkb3JtIENhdmUgLSBGYXIgUmlnaHQ6MQ== # mmc
- TWluaSBNb2xkb3JtIENhdmUgLSBMZWZ0OjE= # mmc
- TWluaSBNb2xkb3JtIENhdmUgLSBOUEM6MQ== # mmc
- TWluaSBNb2xkb3JtIENhdmUgLSBSaWdodDox # mmc
- U2FoYXNyYWhsYSdzIEh1dCAtIE1pZGRsZTox # saha
- U2FoYXNyYWhsYSdzIEh1dCAtIExlZnQ6MQ== # saha
- U2FoYXNyYWhsYSdzIEh1dCAtIFJpZ2h0OjE= # saha
- U3Vua2VuIFRyZWFzdXJlOjE= # sunken
- QWdpbmFoJ3MgQ2F2ZTox # aginah
settings:
accessibility: items
allow_quickswap: true
crystals:
ganon: "7"
tower: "7"
custom:
customPrizePacks: false
canBombJump: false
canBootsClip: false
canBunnyRevive: false
canBunnySurf: false
canDungeonRevive: false
canFakeFlipper: false
canMirrorClip: false
canMirrorWrap: false
canOWYBA: false
canOneFrameClipOW: false
canSuperBunny: false
canSuperSpeed: false
canWaterFairyRevive: false
canWaterWalk: false
drop:
count:
ArrowRefill10: 3
ArrowRefill5: 5
Bee: 0
BeeGood: 0
BombRefill1: 7
BombRefill4: 1
BombRefill8: 2
Fairy: 1
Heart: 13
MagicRefillFull: 3
MagicRefillSmall: 6
RupeeBlue: 7
RupeeGreen: 9
RupeeRed: 6
item:
count:
Arrow: 1
ArrowUpgrade10: 0
ArrowUpgrade5: 0
BigKeyA1: 0
BigKeyA2: 0
BigKeyD1: 0
BigKeyD2: 1
BigKeyD3: 1
BigKeyD4: 0
BigKeyD5: 1
BigKeyD6: 0
BigKeyD7: 0
BigKeyH1: 0
BigKeyH2: 0
BigKeyP1: 0
BigKeyP2: 0
BigKeyP3: 1
BlueClock: 0
BlueMail: 0
BlueShield: 0
Bomb: 0
BombUpgrade10: 0
BombUpgrade5: 0
Bombos: 1
BookOfMudora: 1
Boomerang: 1
BossHeartContainer: 10
Bottle: 0
BottleWithBee: 0
BottleWithBluePotion: 0
BottleWithFairy: 0
BottleWithGoldBee: 0
BottleWithGreenPotion: 0
BottleWithRandom: 4
BottleWithRedPotion: 0
Bow: 0
BowAndArrows: 0
BowAndSilverArrows: 0
BugCatchingNet: 1
CaneOfByrna: 1
CaneOfSomaria: 1
Cape: 1
CompassA1: 0
CompassA2: 1
CompassD1: 1
CompassD2: 1
CompassD3: 1
CompassD4: 1
CompassD5: 1
CompassD6: 1
CompassD7: 1
CompassH1: 0
CompassH2: 0
CompassP1: 1
CompassP2: 1
CompassP3: 1
Ether: 1
FiftyRupees: 7
FireRod: 0
FiveRupees: 3
Flippers: 1
GreenClock: 0
HalfMagic: 1
Hammer: 1
Heart: 0
HeartContainer: 1
Hookshot: 1
IceRod: 0
KeyA1: 2
KeyA2: 4
KeyD1: 6
KeyD2: 1
KeyD3: 3
KeyD4: 1
KeyD5: 2
KeyD6: 3
KeyD7: 4
KeyH1: 0
KeyH2: 1
KeyP1: 0
KeyP2: 1
KeyP3: 1
L1Sword: 0
L1SwordAndShield: 0
L3Sword: 0
L4Sword: 0
Lamp: 1
MagicMirror: 1
MapA1: 0
MapA2: 1
MapD1: 1
MapD2: 1
MapD3: 1
MapD4: 1
MapD5: 1
MapD6: 1
MapD7: 1
MapH1: 0
MapH2: 1
MapP1: 1
MapP2: 1
MapP3: 1
MasterSword: 0
MirrorShield: 0
MoonPearl: 1
Mushroom: 1
Nothing: 0
OcarinaActive: 0
OcarinaInactive: 1
OneHundredRupees: 1
OneRupee: 2
PegasusBoots: 0
PieceOfHeart: 24
Powder: 0
PowerGlove: 0
ProgressiveArmor: 2
ProgressiveBow: 1
ProgressiveGlove: 2
ProgressiveShield: 3
ProgressiveSword: 3
Quake: 1
QuarterMagic: 0
RedBoomerang: 1
RedClock: 0
RedMail: 0
RedShield: 0
Rupoor: 0
Shovel: 0
SilverArrowUpgrade: 0
SmallMagic: 0
TenArrows: 12
TenBombs: 1
ThreeBombs: 16
ThreeHundredRupees: 5
TitansMitt: 0
Triforce: 0
TriforcePiece: 1
TwentyRupees: 28
item.Goal.Required: ""
item.require.Lamp: false
item.value.BlueClock: ""
item.value.GreenClock: ""
item.value.RedClock: ""
item.value.Rupoor: ""
prize.crossWorld: true
prize.shuffleCrystals: true
prize.shufflePendants: true
region.bossNormalLocation: false
region.wildBigKeys: true
region.wildCompasses: false
region.wildKeys: false
region.wildMaps: false
rom.dungeonCount: "off"
rom.freeItemMenu: true
rom.freeItemText: true
rom.genericKeys: false
rom.mapOnPickup: false
rom.rupeeBow: false
rom.timerMode: "off"
rom.timerStart: ""
spoil.BootsLocation: true
drops:
"0":
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
"1":
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
"2":
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
"3":
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
"4":
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
"5":
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
"6":
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
crab:
- auto_fill
- auto_fill
fish:
- auto_fill
pull:
- auto_fill
- auto_fill
- auto_fill
stun:
- auto_fill
dungeon_items: standard
eq:
- BossHeartContainer
- BossHeartContainer
- BossHeartContainer
glitches: none
goal: ganon
item:
functionality: normal
pool: normal
item_placement: advanced
l: {}
lang: en
mode: open
name: wiTt
notes: |
Why is THAT there? mushroom leads to shovel leads to powder. Boots are always scoutable in the overworld (including tablets) or in hs cave. Always a bow-locked bow. Fire rod is always fire-locked. Always a sword and mitts in sp (3 gloves total in the pool). Hera, SP, SW, IP big keys are all shuffled. DM room into tile room is highest likelihood for gt bk hunt.
spoilers: "off"
tournament: true
weapons: randomized
hints: "off"