Preset mangara/latest - alttprmystery

Preset mangara/latest - alttprmystery

YAML

accessibility:
  items: 0
  locations: 50
  none: 50
algorithm: balanced
any_enemy_logic:
  allow_all: 10
  allow_drops: 10
  none: 80
bigkeyshuffle:
  false: 50
  true: 50
bombbag:
  false: 50
  true: 50
boss_shuffle:
  full: 20
  none: 20
  random: 20
  simple: 20
  unique: 20
bow_mode:
  progressive: 25
  retro: 25
  retro_silvers: 25
  silvers: 25
colorizepots: 'on'
compassshuffle:
  'off': 50
  'on': 50
decoupledoors: false
description: Mystery Zirkus Template
door_self_loops: false
door_shuffle: vanilla
door_type_mode: original
dropshuffle:
  keys: 50
  none: 50
dungeon_counters: default
dungeon_items: standard
enemy_damage:
  default: 100
  random: 0
  shuffled: 0
enemy_health:
  default: 65
  easy: 25
  expert: 0
  hard: 10
enemy_shuffle:
  none: 50
  random: 25
  shuffled: 25
entrance_shuffle:
  crossed: 14
  dungeonsfull: 14
  dungeonssimple: 14
  full: 15
  none: 15
  restricted: 14
  simple: 14
experimental:
  false: 50
  true: 50
flute_mode:
  active: 50
  normal: 50
ganon_open:
  '0': 0
  '1': 0
  '2': 0
  '3': 0
  '4': 0
  '5': 0
  '6': 0
  '7': 0
  random: 100
glitches_required: none
goals:
  completionist: 0
  dungeons: 14
  fast_ganon: 14
  ganon: 15
  ganonhunt: 14
  pedestal: 14
  triforce-hunt: 14
  trinity: 15
hints:
  'off': 0
  'on': 100
intensity: 3
item_functionality:
  expert: 0
  hard: 0
  normal: 100
item_pool:
  expert: 0
  hard: 0
  normal: 100
key_logic_algorithm:
  partial: 0
  strict: 100
keyshuffle:
  none: 0
  universal: 0
  wild: 100
mapshuffle:
  'off': 50
  'on': 50
open_pyramid: auto
options:
  branch: volatile
  force_doors: true
overworld_map: default
pottery:
  cave: 0
  cavekeys: 0
  clustered: 0
  dungeon: 0
  keys: 50
  lottery: 0
  none: 50
  nonempty: 0
  reduced: 0
pseudoboots:
  false: 50
  true: 50
restrict_boss_items:
  dungeon: 50
  none: 50
rules:
- actions:
    enemy_damage: default
    enemy_health: default
    item_functionality: normal
  conditions:
  - Key: weapons
    Value: swordless
- actions:
    enemy_health: default
  conditions:
  - Key: world_state
    Value: standard
shopsanity:
  false: 50
  true: 50
shuffleganon: true
shufflelinks:
  false: 50
  true: 50
startinventory:
  Hookshot:
    false: 50
    true: 50
  Lamp:
    false: 50
    true: 50
  Ocarina:
    false: 50
    true: 50
  Pegasus Boots:
    false: 50
    true: 50
take_any:
  fixed: 10
  none: 50
  random: 40
tower_open:
  '0': 0
  '1': 0
  '2': 0
  '3': 0
  '4': 0
  '5': 0
  '6': 0
  '7': 0
  random: 100
trap_door_mode: vanilla
triforce_goal_max: 40
triforce_goal_min: 30
triforce_max_difference: 15
triforce_min_difference: 10
triforce_pool_max: 55
triforce_pool_min: 45
weapons:
  assured: 25
  randomized: 25
  swordless: 25
  vanilla: 25
world_state:
  inverted: 25
  open: 25
  retro: 0
  standard: 25