description: "Mystery Zirkus"
options:
force_doors: true
branch: volatile #Fastrom!
dungeon_items: standard #wird unten überschrieben
algorithm: balanced
restrict_boss_items: #Verhindere diese Items auf Dungeonbossen
none: 50
dungeon: 50 #maps, compasses and keys
door_shuffle: vanilla #keine Doors, festes Setting
intensity: 3 #absolut bedeutungslos
door_type_mode: original #absolut bedeutungslos
trap_door_mode: vanilla #absolut bedeutungslos
key_logic_algorithm:
partial: 80
strict: 20 #alle Small Keys sind erreichbar ohne Keys
decoupledoors: off #absolut bedeutungslos
door_self_loops: off #absolut bedeutungslos
dropshuffle:
none: 50
keys: 50
underworld: 0
pottery:
none: 20
keys: 20
cave: 20 #nur Höhlen
dungeon: 20 #nur Dungeons
lottery: 20 #ALLES
cavekeys: 0 #Höhlen und Keys
reduced: 0 #Höhlen, Keys und etwa 25% in Dungeons
clustered: 0 #Höhlen, Keys und etwa 50% in Dungeons
nonempty: 0 #nur Pötte unter denen normal etwas liegt
colorizepots: "on"
shopsanity:
on: 50
off: 50
bombbag:
on: 50
off: 50
pseudoboots:
on: 50
off: 50
flute_mode: #Flöte kann beim Finden aktiviert sein
normal: 50
active: 50 #wird durch Spielen der Flöte beim Fund signalisiert
bow_mode:
progressive: 25 #2 Bögen im Pool
silvers: 25 #Bogen und Silver Upgrade im Pool
retro: 25 #2 Bögen im Pool mit Retrobogen
retro_silvers: 25 #Bogen und Silver Upgrade im Pool mit Retrobogen
entrance_shuffle:
none: 0
dungeonssimple: 0
dungeonsfull: 0
simple: 0
restricted: 0
full: 20
crossed: 80
open_pyramid: auto
shufflelinks:
on: 50
off: 50
shuffleganon: on
overworld_map: default
world_state:
standard: 25
open: 25
inverted: 25
retro: 25 #überschreibt Small Key, Take Any und Bow Settings
take_any:
random: 40 #Take Anys sind zufällig
fixed: 10 #Take Anys sind bei Non Entrance fix: Desert Fairy, Light World Hype Cave, Dark Death Mountain Fee (Inverted Old Man), Dark Ice Rod Cave (Shopping Mall Bomb), Dark Bonk Fairy (hinter Bombshop)
none: 50
goals:
ganon: 0
fast_ganon: 0
dungeons: 30
pedestal: 30
triforce-hunt: 10
trinity: 0 #Pieces sind immer 8 von 10
ganonhunt: 30
triforce_goal:
"30": 1
"31": 1
"32": 1
"33": 1
"34": 1
"35": 1
"36": 1
"37": 1
"38": 1
"39": 1
"40": 1
triforce_pool:
"45": 1
"46": 1
"47": 1
"48": 1
"49": 1
"50": 1
"51": 1
"52": 1
"53": 1
"54": 1
"55": 1
mapshuffle:
"on": 50
"off": 50
compassshuffle:
"on": 50
"off": 50
keyshuffle:
none: 50
wild: 25 #Keysanity
universal: 25 #Retrokeys
bigkeyshuffle:
on: 50
off: 50
dungeon_counters: default
experimental:
on: 50 #bei Entrance Shuffle als Bunny in der DarkWorld starten
off: 50
glitches_required: none
accessibility:
items: 0
locations: 50
none: 50
tower_open:
"0": 0
"1": 0
"2": 0
"3": 0
"4": 0
"5": 0
"6": 0
"7": 0
random: 100
ganon_open:
"0": 0
"1": 0
"2": 0
"3": 0
"4": 0
"5": 0
"6": 0
"7": 0
random: 100
boss_shuffle:
none: 0
simple: 20 #Shufflet die vorhandenen Bosse
full: 30 #Platziert 3 zufällige Bosse doppelt, sonst jeden einmalig
random: 40 #Jeder Boss ist zufällig
unique: 10 #Es wird ein Boss ausgewählt (und ein Reserveboss, falls dieser nicht in den Bossraum passt) - GT komplett random
enemy_shuffle:
none: 50
shuffled: 25
random: 25 #Wie shuffled, aber deutlich höhere Chance, dass Gegner unter Büschen spawnen
any_enemy_logic:
none: 80
allow_drops: 10 #Gegner mit Drops können bestimmte Waffen voraussetzen
allow_all: 10 #Jeder Gegnertyp kann überall sein
hints:
"on": 50
"off": 50
weapons:
randomized: 40
assured: 10
vanilla: 10
swordless: 40
item_pool:
normal: 30
hard: 50
expert: 20
item_functionality:
normal: 100
hard: 0
expert: 0
enemy_damage:
default: 100
shuffled: 0
random: 0
enemy_health:
default: 65
easy: 25
hard: 10
expert: 0
startinventory:
Pegasus Boots:
off: 50
on: 50
Hookshot:
off: 50
on: 50
Ocarina:
off: 50
on: 50
Lamp:
off: 50
on: 50
rules:
- conditions: #Swordless nicht zu schwer machen
- Key: weapons
Value: swordless
actions:
enemy_damage: default
enemy_health: default
item_functionality: normal
- conditions: #Bei Standardstart EnemyHealth nicht shufflen
- Key: world_state
Value: standard
actions:
enemy_health: default
- conditions: #Pottery Lottery darf gerne mehr Pieces bei TFH haben
- Key: pottery
Value: lottery
actions:
triforce_goal:
"200": 1
"201": 1
"202": 1
"203": 1
"204": 1
"205": 1
"206": 1
"207": 1
"208": 1
"209": 1
"210": 1
"211": 1
"212": 1
"213": 1
"214": 1
"215": 1
"216": 1
"217": 1
"218": 1
"219": 1
"220": 1
"221": 1
"222": 1
"223": 1
"224": 1
"225": 1
"226": 1
"227": 1
"228": 1
"229": 1
"230": 1
"231": 1
"232": 1
"233": 1
"234": 1
"235": 1
"236": 1
"237": 1
"238": 1
"239": 1
"240": 1
"241": 1
"242": 1
"243": 1
"244": 1
"245": 1
"246": 1
"247": 1
"248": 1
"249": 1
"250": 1
triforce_pool:
"300": 1
"301": 1
"302": 1
"303": 1
"304": 1
"305": 1
"306": 1
"307": 1
"308": 1
"309": 1
"310": 1
"311": 1
"312": 1
"313": 1
"314": 1
"315": 1
"316": 1
"317": 1
"318": 1
"319": 1
"320": 1
"321": 1
"322": 1
"323": 1
"324": 1
"325": 1
"326": 1
"327": 1
"328": 1
"329": 1
"330": 1
"331": 1
"332": 1
"333": 1
"334": 1
"335": 1
"336": 1
"337": 1
"338": 1
"339": 1
"340": 1
"341": 1
"342": 1
"343": 1
"344": 1
"345": 1
"346": 1
"347": 1
"348": 1
"349": 1
"350": 1
- conditions: #Underworld Shuffle darf gerne mehr Pieces bei TFH haben
- Key: dropshuffle
Value: underworld
actions:
triforce_goal:
"200": 1
"201": 1
"202": 1
"203": 1
"204": 1
"205": 1
"206": 1
"207": 1
"208": 1
"209": 1
"210": 1
"211": 1
"212": 1
"213": 1
"214": 1
"215": 1
"216": 1
"217": 1
"218": 1
"219": 1
"220": 1
"221": 1
"222": 1
"223": 1
"224": 1
"225": 1
"226": 1
"227": 1
"228": 1
"229": 1
"230": 1
"231": 1
"232": 1
"233": 1
"234": 1
"235": 1
"236": 1
"237": 1
"238": 1
"239": 1
"240": 1
"241": 1
"242": 1
"243": 1
"244": 1
"245": 1
"246": 1
"247": 1
"248": 1
"249": 1
"250": 1
triforce_pool:
"300": 1
"301": 1
"302": 1
"303": 1
"304": 1
"305": 1
"306": 1
"307": 1
"308": 1
"309": 1
"310": 1
"311": 1
"312": 1
"313": 1
"314": 1
"315": 1
"316": 1
"317": 1
"318": 1
"319": 1
"320": 1
"321": 1
"322": 1
"323": 1
"324": 1
"325": 1
"326": 1
"327": 1
"328": 1
"329": 1
"330": 1
"331": 1
"332": 1
"333": 1
"334": 1
"335": 1
"336": 1
"337": 1
"338": 1
"339": 1
"340": 1
"341": 1
"342": 1
"343": 1
"344": 1
"345": 1
"346": 1
"347": 1
"348": 1
"349": 1
"350": 1