Preset nekoni/latest - alttpr

Preset nekoni/latest - alttpr

YAML

base_settings:
  accessibility:
    items: 50
    locations: 50
  bonk_shuffle:
    false: 100
    true: 0
  boss_items:
    any: 50
    nondungeon: 50
  boss_shuffle:
    full: 12
    none: 64
    random: 12
    simple: 12
  decouple_doors:
    false: 100
  door_intensity:
    1: 30
    2: 30
    3: 40
  door_shuffle:
    basic: 16
    crossed: 16
    partitioned: 16
    vanilla: 52
  door_type_mode:
    all: 0
    big: 0
    chaos: 0
    original: 100
  drop_shuffle:
    false: 50
    true: 50
  dungeon_items:
    b: 20
    full: 20
    mc: 20
    mcs: 20
    standard: 20
  enemy_damage:
    default: 100
  enemy_health:
    default: 75
    easy: 25
  enemy_shuffle:
    killable: 25
    none: 25
    random: 25
    shuffled: 25
  entrance_shuffle:
    crossed: 20
    dungeonsfull: 5
    dungeonssimple: 5
    full: 10
    lean: 5
    lite: 5
    none: 30
    restricted: 10
    simple: 10
    swapped: 10
  flute_shuffle:
    random: 50
    vanilla: 50
  ganon_item:
    random: 100
  ganon_open:
    0: 50
    random: 50
  glitches_required:
    major_glitches: 0
    no_logic: 0
    none: 100
    overworld_glitches: 0
  goal:
    dungeons: 16
    fast_ganon: 16
    ganon: 16
    pedental: 16
    triforce-hunt: 16
    trinity: 16
  hints:
    false: 50
    true: 50
  item_functionality:
    expert: 20
    hard: 20
    normal: 60
  item_placement:
    advanced: 100
    basic: 0
  item_pool:
    expert: 20
    hard: 20
    normal: 60
  ow_crossed:
    vanilla: 100
  ow_keep_similar:
    false: 30
    true: 70
  ow_mixed:
    false: 100
  ow_shuffle:
    vanilla: 100
  pottery_shuffle:
    lottery: 50
    none: 50
  shop_shuffle:
    false: 50
    true: 50
  starting_boots:
    false: 50
    pseudo: 25
    starting: 25
  starting_flute:
    false: 50
    starting: 50
  tower_open:
    0: 50
    7: 50
    random: 15
  trap_door_mode:
    boss: 0
    oneway: 0
    optional: 0
    vanilla: 100
  weapons:
    assured_bugnet: 12
    assured_byrna: 12
    assured_somaria: 12
    bees: 12
    bombs: 12
    cane: 12
    randomized: 12
    vanilla: 12
  whirlpool_shuffle:
    shuffled: 50
    vanilla: 50
  world_state:
    inverted: 25
    open: 25
    retro: 25
    standard: 25
modifiers:
  enemizer:
    false:
      weight: 25
    true:
      boss_shuffle:
        full: 12
        none: 64
        random: 12
        simple: 12
      enemy_damage:
        default: 100
      enemy_health:
        default: 75
        easy: 25
      enemy_shuffle:
        killable: 25
        none: 25
        random: 25
        shuffled: 25
      weight: 75
  fancy_stuff:
    doors:
      decouple_doors:
        false: 100
        true: 0
      door_intensity:
        1: 30
        2: 30
        3: 40
      door_shuffle:
        basic: 20
        crossed: 60
        partitioned: 20
      door_type_mode:
        all: 0
        big: 0
        chaos: 0
        original: 100
      trap_door_mode:
        boss: 0
        oneway: 0
        optional: 0
        vanilla: 100
      weight: 5
    entrance:
      entrance_shuffle:
        crossed: 20
        dungeonsfull: 5
        dungeonssimple: 5
        full: 10
        lean: 5
        lite: 5
        none: 30
        restricted: 10
        simple: 10
      weight: 10
    none:
      weight: 85