description: A door randomizer with every option having the same odds. No insanity entrance though. Some starting item options for good measure.
glitches_required: none
options:
force_doors: True
item_placement: "advanced"
dungeon_items: "standard"
mapshuffle:
"off": 1
"on": 1
compassshuffle:
"off": 1
"on": 1
keyshuffle:
"off": 1
"on": 1
bigkeyshuffle:
"off": 1
"on": 1
accessibility:
items: 1
locations: 1
none: 1
goals:
ganon: 1
fast_ganon: 1
dungeons: 1
pedestal: 1
triforce-hunt: 1
tower_open:
"0": 1
"1": 1
"2": 1
"3": 1
"4": 1
"5": 1
"6": 1
"7": 1
random: 1
ganon_open:
"0": 1
"1": 1
"2": 1
"3": 1
"4": 1
"5": 1
"6": 1
"7": 1
random: 1
world_state:
standard: 1
open: 1
inverted: 1
retro: 1
entrance_shuffle:
none: 1
simple: 1
restricted: 1
full: 1
crossed: 1
insanity: 0
boss_shuffle:
none: 1
simple: 1
full: 1
random: 1
enemy_shuffle:
none: 1
shuffled: 1
random: 1
hints:
"on": 1
"off": 1
weapons:
randomized: 1
assured: 1
vanilla: 1
swordless: 1
item_pool:
normal: 1
hard: 1
expert: 1
crowd_control: 0
item_functionality: "normal"
enemy_damage:
default: 1
shuffled: 1
enemy_health:
default: 1
easy: 1
hard: 1
door_shuffle:
vanilla: 1
basic: 1
crossed: 1
keydropshuffle:
'off': 1
'on': 1
shopsanity:
'off': 1
'on': 1
intensity:
1: 1
2: 1
3: 1
startinventory:
"Pegasus Boots":
0: 1
1: 1
"Ocarina":
0: 1
1: 1
"Hookshot":
0: 1
1: 1
"Flippers":
0: 1
1: 1
"Hammer":
0: 1
1: 1