accessibility:
items: 0
locations: 50
none: 50
algorithm: balanced
any_enemy_logic:
allow_all: 10
allow_drops: 10
none: 80
bigkeyshuffle:
false: 50
true: 50
bombbag:
false: 50
true: 50
boss_shuffle:
full: 20
none: 20
random: 20
simple: 20
unique: 20
bow_mode:
progressive: 5
retro: 0
retro_silvers: 0
silvers: 0
colorizepots: 'on'
compassshuffle:
false: 50
true: 50
decoupledoors: false
description: Mystery Zirkus Template
door_self_loops: false
door_shuffle: vanilla
door_type_mode: original
dropshuffle:
keys: 50
none: 50
dungeon_counters: default
dungeon_items: standard
enemy_damage:
default: 100
random: 0
shuffled: 0
enemy_health:
default: 65
easy: 25
expert: 0
hard: 10
enemy_shuffle:
none: 50
random: 25
shuffled: 25
entrance_shuffle:
crossed: 14
dungeonsfull: 14
dungeonssimple: 14
full: 15
none: 15
restricted: 14
simple: 14
experimental:
false: 50
true: 50
flute_mode:
active: 50
normal: 50
ganon_open:
'0': 0
'1': 0
'2': 0
'3': 0
'4': 0
'5': 0
'6': 0
'7': 0
random: 100
glitches_required: none
goals:
completionist: 0
dungeons: 14
fast_ganon: 14
ganon: 15
ganonhunt: 14
pedestal: 14
triforce-hunt: 14
trinity: 15
hints:
false: 50
true: 50
intensity: 3
item_functionality:
expert: 0
hard: 0
normal: 100
item_pool:
expert: 0
hard: 0
normal: 100
key_logic_algorithm:
partial: 90
strict: 10
keyshuffle:
none: 50
universal: 25
wild: 25
mapshuffle:
false: 50
true: 50
open_pyramid: auto
options:
branch: volatile
force_doors: true
overworld_map: default
pottery:
cave: 0
cavekeys: 0
clustered: 0
dungeon: 0
keys: 50
lottery: 0
none: 50
nonempty: 0
reduced: 0
pseudoboots:
false: 50
true: 50
restrict_boss_items:
dungeon: 50
none: 50
rules:
- actions:
enemy_damage: default
enemy_health: default
item_functionality: normal
conditions:
- Key: weapons
Value: swordless
- actions:
enemy_health: default
conditions:
- Key: world_state
Value: standard
shopsanity:
false: 50
true: 50
shuffleganon: true
shufflelinks:
false: 50
true: 50
startinventory:
Hookshot:
false: 50
true: 50
Lamp:
false: 50
true: 50
Ocarina:
false: 50
true: 50
Pegasus Boots:
false: 50
true: 50
take_any:
fixed: 10
none: 50
random: 40
tower_open:
'0': 0
'1': 0
'2': 0
'3': 0
'4': 0
'5': 0
'6': 0
'7': 0
random: 100
trap_door_mode: vanilla
triforce_goal_max: 40
triforce_goal_min: 30
triforce_max_difference: 15
triforce_min_difference: 10
triforce_pool_max: 55
triforce_pool_min: 45
weapons:
assured: 25
randomized: 25
swordless: 25
vanilla: 25
world_state:
inverted: 25
open: 25
retro: 25
standard: 25