customizer: true
entrances:
1:
two-way:
Agahnims Tower: Agahnims Tower Exit
Ganons Tower: Ganons Tower Exit
item_pool:
1:
Arrows (10): 12
Blue Boomerang: 1
Bomb Upgrade (+10): 1
Bombos: 1
Bombs (3): 16
Book of Mudora: 1
Boss Heart Container: 8
Bottle (Blue Potion): 1
Bottle (Fairy): 1
Bottle (Good Bee): 1
Bottle (Green Potion): 1
Bug Catching Net: 1
Cane of Byrna: 1
Cane of Somaria: 1
Cape: 1
Ether: 1
Fire Rod: 1
Flippers: 1
Hammer: 1
Hookshot: 1
Ice Rod: 1
Lamp: 1
Magic Mirror: 1
Magic Powder: 1
Magic Upgrade (1/2): 1
Moon Pearl: 1
Mushroom: 1
Ocarina: 0
Pegasus Boots: 1
Piece of Heart: 24
Progressive Armor: 2
Progressive Bow: 2
Progressive Glove: 2
Progressive Shield: 3
Progressive Sword: 2
Quake: 1
Red Boomerang: 1
Rupee (1): 2
Rupees (100): 1
Rupees (20): 29
Rupees (300): 5
Rupees (5): 4
Rupees (50): 7
Sanctuary Heart Container: 1
Shovel: 1
Single Arrow: 1
Triforce: 1
meta:
algorithm: balanced
players: 1
race: 0
user_notes: Lightspeed Dungeonfull Entrance||Complete the 3 Pendant Dungeons pull
the Master sword on Pedestal and defeat Agahnim in his tower. Open World with
and every dungeon entrance are shuffled. Castletower and Ganons Tower are always
vanilla.
placements:
1:
Hype Cave - Bottom: Cape
Lumberjack Tree: Moon Pearl
Master Sword Pedestal: Progressive Sword
Pyramid: Triforce
randomizer: pedchicken
settings:
1:
accessibility: items
beemizer: '0'
bigkeyshuffle: 0
bombbag: 0
bow_mode: progressive
collection_rate: 0
compassshuffle: 0
crystals_ganon: '7'
crystals_gt: '7'
decoupledoors: 0
difficulty: normal
door_self_loops: 0
door_shuffle: vanilla
door_type_mode: all
dropshuffle: none
dungeon_counters: default
enemy_damage: default
enemy_health: default
experimental: 1
flute_mode: active
goal: dungeons
hints: 0
intensity: 3
item_functionality: normal
key_logic_algorithm: partial
keyshuffle: none
logic: noglitches
mapshuffle: 0
mixed_travel: prevent
mode: open
openpyramid: auto
overworld_map: default
pottery: none
pseudoboots: 0
shopsanity: 0
shuffle: dungeonsfull
shuffle_sfxinstruments: true
shuffle_songinstruments: true
shufflebosses: none
shuffleenemies: none
shufflelinks: 0
shufflepots: 0
shuffletavern: 0
standardize_palettes: standardize
swords: random
take_any: none
trap_door_mode: optional
triforce_goal: 0
triforce_pool: 0
start_inventory:
1:
- Ocarina
- Boss Heart Container
- Boss Heart Container