description: "Schildkrötenfelsen ASync Mystery Lv.2 - 2024"
options:
force_doors: true
branch: volatile
dungeon_items: standard
algorithm:
balanced: 1
vanilla_fill: 0
major_only: 0
dungeon_only: 0
district: 0
restrict_boss_items:
none: 1
# mapcompass: 1 Bug exists, not recommended
dungeon: 0
door_shuffle:
vanilla: 1
basic: 0
partitioned: 0
crossed: 0
intensity:
1: 1
2: 1
3: 1
door_type_mode:
original: 1
big: 0
all: 0
chaos: 0
trap_door_mode:
vanilla: 1
boss: 0
oneway: 0
key_logic_algorithm:
dangerous: 0
partial: 1
strict: 0
decoupledoors: off
door_self_loops:
on: 1
off: 1
dropshuffle:
none: 30
keys: 70
underworld: 0
pottery:
none: 70
keys: 30
cave: 0
dungeon: 0
lottery: 0
cavekeys: 0
reduced: 0
clustered: 0
nonempty: 0
colorizepots: "on"
shopsanity:
on: 1
off: 1
pot_shuffle:
on: 0
off: 1
bombbag:
on: 0
off: 1
flute_mode:
normal: 3
active: 1
bow_mode:
progressive: 5
silvers: 0
retro: 1
retro_silvers: 0
entrance_shuffle:
none: 0
dungeonssimple: 8
dungeonsfull: 24
simple: 0
restricted: 34
full: 0
lite: 0
lean: 0
swapped: 0
crossed: 34
insanity: 0
open_pyramid:
auto: 1
yes: 0
no: 0
shufflelinks:
on: 70
off: 30
shuffleganon:
on: 1
off: 0
overworld_map: # control how the overworld map operates when entrance shuffle is on
default: 1
compass: 0
map: 0
world_state:
standard: 35
open: 35
inverted: 20
retro: 10
take_any:
random: 0
fixed: 0
none: 1
goals:
ganon: 20
fast_ganon: 20
dungeons: 10
pedestal: 20
triforce-hunt: 5
trinity: 15
ganonhunt: 10
completionist: 0
triforce_goal_min: 30
triforce_goal_max: 40
triforce_pool_min: 45
triforce_pool_max: 55
triforce_min_difference: 10
triforce_max_difference: 15
mapshuffle:
on: 50
off: 50
compassshuffle:
on: 50
off: 50
keyshuffle:
none: 50
wild: 40
universal: 10
bigkeyshuffle:
on: 50
off: 50
dungeon_counters:
on: 0
off: 0
default: 1
experimental:
on: 1
off: 1
glitches_required:
none: 1
no_logic: 0
accessibility:
items: 0
locations: 1
none: 1
tower_open:
"0": 0
"1": 0
"2": 0
"3": 0
"4": 0
"5": 0
"6": 0
"7": 0
random: 1
ganon_open:
"0": 0
"1": 0
"2": 0
"3": 1
"4": 1
"5": 1
"6": 1
"7": 1
random: 0
boss_shuffle:
none: 70
simple: 10
full: 10
random: 10
enemy_shuffle:
none: 70
shuffled: 15
random: 15
any_enemy_logic:
none: 0
allow_drops: 0
allow_all: 1
hints:
on: 30
off: 70
weapons:
randomized: 35
assured: 35
vanilla: 20
swordless: 10
item_pool:
normal: 80
hard: 20
expert: 0
item_functionality:
normal: 80
hard: 20
expert: 0
enemy_damage:
default: 80
shuffled: 20
random: 0
enemy_health:
default: 80
easy: 5
hard: 15
expert: 0
startinventory:
Pegasus Boots:
off: 70
on: 30
rules:
- conditions: # verhindert enemy-dmg shuffle, sowie hard item-pool & -functionality, wenn swordless an ist
- Key: weapons
Value: swordless
actions:
enemy_damage: default
item_pool: normal
item_functionality: normal
- conditions: # verhindert enemy-dmg shuffle, sowie hard item-pool & -functionality, wenn swordless an ist
- Key: weapons
Value: swordless
actions:
enemy_damage: default
item_pool: normal
item_functionality: normal
- conditions: # garantiert keydropshuffle, sobald doors an ist
- Key: door_shuffle
Value: basic
actions:
dropshuffle: keys
pottery:
keys: 100
- conditions: # garantiert keydropshuffle, sobald doors an ist
- Key: door_shuffle
Value: crossed
actions:
dropshuffle: keys
pottery:
keys: 100
- conditions: # garantiert keydropshuffle, sobald doors an ist
- Key: door_shuffle
Value: partitioned
actions:
dropshuffle: keys
pottery:
keys: 100