Preset thething1987/skf_lv2 - alttprmystery

Preset thething1987/skf_lv2 - alttprmystery

YAML

  description: "Schildkrötenfelsen ASync Mystery Lv.2 - 2024"
  options:
    force_doors: true
    branch: volatile
  dungeon_items: standard
  algorithm:
    balanced: 1
    vanilla_fill: 0
    major_only: 0
    dungeon_only: 0
    district: 0
  restrict_boss_items:
      none: 1
#      mapcompass: 1 Bug exists, not recommended
      dungeon: 0
  door_shuffle:
    vanilla: 1
    basic: 0
    partitioned: 0
    crossed: 0
  intensity:
    1: 1
    2: 1
    3: 1
  door_type_mode:
    original: 1
    big: 0
    all: 0
    chaos: 0
  trap_door_mode:
    vanilla: 1
    boss: 0
    oneway: 0
  key_logic_algorithm:
    dangerous: 0
    partial: 1
    strict: 0
  decoupledoors: off
  door_self_loops:
    on: 1
    off: 1
  dropshuffle:
    none: 30
    keys: 70
    underworld: 0
  pottery:
    none: 70
    keys: 30
    cave: 0
    dungeon: 0
    lottery: 0
    cavekeys: 0
    reduced: 0
    clustered: 0
    nonempty: 0
  colorizepots: "on"
  shopsanity:
    on: 1
    off: 1
  pot_shuffle:
    on: 0
    off: 1
  bombbag:
    on: 0
    off: 1
  flute_mode:
    normal: 3
    active: 1
  bow_mode:
    progressive: 5
    silvers: 0
    retro: 1
    retro_silvers: 0
  entrance_shuffle:
    none: 0
    dungeonssimple: 8
    dungeonsfull: 24
    simple: 0
    restricted: 34
    full: 0
    lite: 0
    lean: 0
    swapped: 0
    crossed: 34
    insanity: 0
  open_pyramid:
    auto: 1
    yes: 0
    no: 0
  shufflelinks:
    on: 70
    off: 30
  shuffleganon:
    on: 1
    off: 0
  overworld_map: # control how the overworld map operates when entrance shuffle is on
    default: 1
    compass: 0
    map: 0
  world_state:
    standard: 35
    open: 35
    inverted: 20
    retro: 10
  take_any:
    random: 0
    fixed: 0
    none: 1
  goals:
    ganon: 20
    fast_ganon: 20
    dungeons: 10
    pedestal: 20
    triforce-hunt: 5
    trinity: 15
    ganonhunt: 10
    completionist: 0
  triforce_goal_min: 30
  triforce_goal_max: 40
  triforce_pool_min: 45
  triforce_pool_max: 55
  triforce_min_difference: 10
  triforce_max_difference: 15
  mapshuffle:
    on: 50
    off: 50
  compassshuffle:
    on: 50
    off: 50
  keyshuffle:
    none: 50
    wild: 40
    universal: 10
  bigkeyshuffle:
    on: 50
    off: 50
  dungeon_counters:
    on: 0
    off: 0
    default: 1
  experimental:
    on: 1
    off: 1
  glitches_required:
    none: 1
    no_logic: 0
  accessibility:
    items: 0
    locations: 1
    none: 1
  tower_open:
    "0": 0
    "1": 0
    "2": 0
    "3": 0
    "4": 0
    "5": 0
    "6": 0
    "7": 0
    random: 1
  ganon_open:
    "0": 0
    "1": 0
    "2": 0
    "3": 1
    "4": 1
    "5": 1
    "6": 1
    "7": 1
    random: 0
  boss_shuffle:
    none: 70
    simple: 10
    full: 10
    random: 10
  enemy_shuffle:
    none: 70
    shuffled: 15
    random: 15
  any_enemy_logic:
    none: 0
    allow_drops: 0
    allow_all: 1
  hints:
    on: 30
    off: 70
  weapons:
    randomized: 35
    assured: 35
    vanilla: 20
    swordless: 10
  item_pool:
    normal: 80
    hard: 20
    expert: 0
  item_functionality:
    normal: 80
    hard: 20
    expert: 0
  enemy_damage:
    default: 80
    shuffled: 20
    random: 0
  enemy_health:
    default: 80
    easy: 5
    hard: 15
    expert: 0
  startinventory:
    Pegasus Boots:
      off: 70
      on: 30
  rules:
    - conditions: # verhindert enemy-dmg shuffle, sowie hard item-pool & -functionality, wenn swordless an ist
      - Key: weapons
        Value: swordless
      actions:
        enemy_damage: default
        item_pool: normal
        item_functionality: normal
    - conditions: # verhindert enemy-dmg shuffle, sowie hard item-pool & -functionality, wenn swordless an ist
      - Key: weapons
        Value: swordless
      actions:
        enemy_damage: default
        item_pool: normal
        item_functionality: normal
    - conditions: # garantiert keydropshuffle, sobald doors an ist
      - Key: door_shuffle
        Value: basic
      actions:
        dropshuffle: keys
        pottery:
          keys: 100
    - conditions: # garantiert keydropshuffle, sobald doors an ist
      - Key: door_shuffle
        Value: crossed
      actions:
        dropshuffle: keys
        pottery:
          keys: 100
    - conditions: # garantiert keydropshuffle, sobald doors an ist
      - Key: door_shuffle
        Value: partitioned
      actions:
        dropshuffle: keys
        pottery:
          keys: 100