Preset thething1987/skf_lv3 - alttprmystery

Preset thething1987/skf_lv3 - alttprmystery

YAML

description: "Schildkrötenfelsen ASync Mystery Lv.3 - 2024"
glitches_required: none
options:
  force_doors: True
dungeon_items: standard # for some reason this line is necessary
door_shuffle:
  vanilla: 0
  basic: 20
  partitioned: 40 
  crossed: 40
door_type_mode:
  big: 70
  all: 30
intensity: random
dropshuffle:
  "on": 30
  "off": 70
pottery:
  none: 70
  keys: 30
  cavekeys: 0
  dungeon: 0
  lottery: 0
colorizepots: "on"
entrance_shuffle:
  none: 80
  dungeonssimple: 20
  dungeonsfull: 0
  restricted: 0
  crossed: 0
shufflelinks:
  "on": 70
  "off": 30
shuffletavern:
  true: 70
  false: 30
world_state:
  standard: 35
  open: 35
  inverted: 20
  retro: 10
shopsanity:
  "on": 50
  "off": 50
mapshuffle:
  "on": 50
  "off": 50
compassshuffle:
  "on": 50
  "off": 50
keyshuffle:
  "on": 50
  "off": 50
bigkeyshuffle:
  "on": 50
  "off": 50
dungeon_counters:
  "default": 1
  "on": 0
  "off": 0
  "pickup": 0
accessibility:
  items: 0
  locations: 50
  none: 50
goals:
  ganon: 20
  fast_ganon: 20
  dungeons: 10
  pedestal: 20
  triforce-hunt: 15
  trinity: 15
triforce_goal:
  "30": 1
  "31": 1
  "32": 1
  "33": 1
  "34": 1
  "35": 1
  "36": 1
  "37": 1
  "38": 1
  "39": 1
  "40": 1
triforce_pool:
  "45": 1
  "46": 1
  "47": 1
  "48": 1
  "49": 1
  "50": 1
tower_open: random
ganon_open:
  "0": 0
  "1": 0
  "2": 0
  "3": 20
  "4": 20
  "5": 20
  "6": 20
  "7": 20
hints:
  "on": 30
  "off": 70
weapons:
  randomized: 35
  assured: 35
  vanilla: 20
  swordless: 10
item_pool:
  normal: 80
  hard: 20
item_functionality:
  normal: 80
  hard: 20
enemy_shuffle:
  none: 70
  shuffled: 15
  random: 15
boss_shuffle:
  full: 10
  none: 70
  random: 10
  simple: 10
enemy_damage:
  default: 80
  random: 0
  shuffled: 20
enemy_health:
  default: 80
  easy: 5
  hard: 15
startinventory:
  OcarinaActive:
    0: 70
    1: 30
  Pegasus Boots:
    0: 70
    1: 30
rules:
  - conditions: # verhindert enemy-dmg shuffle, sowie hard item-pool & -functionality, wenn swordless an ist
    - Key: weapons
      Value: swordless
    actions:
      enemy_damage: default
      item_pool: normal
      item_functionality: normal
  - conditions: # verhindert enemy-dmg shuffle, sowie hard item-pool & -functionality, wenn swordless an ist
    - Key: weapons
      Value: swordless
    actions:
      enemy_damage: default
      item_pool: normal
      item_functionality: normal
  - conditions: # garantiert keydropshuffle, sobald doors an ist
    - Key: door_shuffle
      Value: basic
    actions:
      dropshuffle: "on"
      pottery:
        keys: 100
    door_type_mode:
      big: 70
      all: 30
  - conditions: # garantiert keydropshuffle, sobald doors an ist
    - Key: door_shuffle
      Value: crossed
    actions:
      dropshuffle: "on"
      pottery:
        keys: 100
    door_type_mode:
      big: 70
      all: 30
  - conditions: # garantiert keydropshuffle, sobald doors an ist
    - Key: door_shuffle
      Value: partitioned
    actions:
      dropshuffle: "on"
      pottery:
        keys: 100
    door_type_mode:
      big: 70
      all: 30