description: "Schildkrötenfelsen ASync Mystery Lv.3 - 2024"
glitches_required: none
options:
force_doors: True
dungeon_items: standard # for some reason this line is necessary
door_shuffle:
vanilla: 0
basic: 20
partitioned: 40
crossed: 40
door_type_mode:
big: 70
all: 30
intensity: random
dropshuffle:
"on": 30
"off": 70
pottery:
none: 70
keys: 30
cavekeys: 0
dungeon: 0
lottery: 0
colorizepots: "on"
entrance_shuffle:
none: 80
dungeonssimple: 20
dungeonsfull: 0
restricted: 0
crossed: 0
shufflelinks:
"on": 70
"off": 30
shuffletavern:
true: 70
false: 30
world_state:
standard: 35
open: 35
inverted: 20
retro: 10
shopsanity:
"on": 50
"off": 50
mapshuffle:
"on": 50
"off": 50
compassshuffle:
"on": 50
"off": 50
keyshuffle:
"on": 50
"off": 50
bigkeyshuffle:
"on": 50
"off": 50
dungeon_counters:
"default": 1
"on": 0
"off": 0
"pickup": 0
accessibility:
items: 0
locations: 50
none: 50
goals:
ganon: 20
fast_ganon: 20
dungeons: 10
pedestal: 20
triforce-hunt: 15
trinity: 15
triforce_goal:
"30": 1
"31": 1
"32": 1
"33": 1
"34": 1
"35": 1
"36": 1
"37": 1
"38": 1
"39": 1
"40": 1
triforce_pool:
"45": 1
"46": 1
"47": 1
"48": 1
"49": 1
"50": 1
tower_open: random
ganon_open:
"0": 0
"1": 0
"2": 0
"3": 20
"4": 20
"5": 20
"6": 20
"7": 20
hints:
"on": 30
"off": 70
weapons:
randomized: 35
assured: 35
vanilla: 20
swordless: 10
item_pool:
normal: 80
hard: 20
item_functionality:
normal: 80
hard: 20
enemy_shuffle:
none: 70
shuffled: 15
random: 15
boss_shuffle:
full: 10
none: 70
random: 10
simple: 10
enemy_damage:
default: 80
random: 0
shuffled: 20
enemy_health:
default: 80
easy: 5
hard: 15
startinventory:
OcarinaActive:
0: 70
1: 30
Pegasus Boots:
0: 70
1: 30
rules:
- conditions: # verhindert enemy-dmg shuffle, sowie hard item-pool & -functionality, wenn swordless an ist
- Key: weapons
Value: swordless
actions:
enemy_damage: default
item_pool: normal
item_functionality: normal
- conditions: # verhindert enemy-dmg shuffle, sowie hard item-pool & -functionality, wenn swordless an ist
- Key: weapons
Value: swordless
actions:
enemy_damage: default
item_pool: normal
item_functionality: normal
- conditions: # garantiert keydropshuffle, sobald doors an ist
- Key: door_shuffle
Value: basic
actions:
dropshuffle: "on"
pottery:
keys: 100
door_type_mode:
big: 70
all: 30
- conditions: # garantiert keydropshuffle, sobald doors an ist
- Key: door_shuffle
Value: crossed
actions:
dropshuffle: "on"
pottery:
keys: 100
door_type_mode:
big: 70
all: 30
- conditions: # garantiert keydropshuffle, sobald doors an ist
- Key: door_shuffle
Value: partitioned
actions:
dropshuffle: "on"
pottery:
keys: 100
door_type_mode:
big: 70
all: 30