description: "Schildkrötenfelsen-Lv4-2025"
options:
force_doors: true
branch: volatile
dungeon_items: standard
algorithm:
balanced: 100
vanilla_fill: 0
major_only: 0
dungeon_only: 0
district: 0
restrict_boss_items:
none: 50
# mapcompass: 1 Bug exists, not recommended
dungeon: 50
door_shuffle:
vanilla: 0
basic: 15
partitioned: 40
crossed: 45
intensity:
1: 1
2: 1
3: 1
door_type_mode:
original: 10
big: 30
all: 40
chaos: 20
trap_door_mode:
vanilla: 20
boss: 40
oneway: 40
key_logic_algorithm:
dangerous: 0
partial: 1
strict: 0
decoupledoors: off
door_self_loops:
on: 50
off: 50
dropshuffle:
none: 50
keys: 40
underworld: 10
pottery:
none: 55
keys: 45
cave: 0
dungeon: 0
lottery: 0
cavekeys: 0
reduced: 0
clustered: 0
nonempty: 0
colorizepots: "on"
shopsanity:
on: 50
off: 50
pot_shuffle:
on: 50
off: 50
bombbag:
on: 30
off: 70
flute_mode:
normal: 0
activated: 50
bow_mode:
progressive: 50
silvers: 10
retro: 30
retro_silvers: 10
entrance_shuffle:
none: 0
dungeonssimple: 0
dungeonsfull: 25
simple: 0
restricted: 25
full: 0
lite: 0
lean: 0
swapped: 0
crossed: 50
insanity: 0
open_pyramid:
auto: 1
yes: 0
no: 0
shufflelinks:
on: 50
off: 50
linked_drops: linked
shuffleganon:
on: 1
off: 0
overworld_map: # control how the overworld map operates when entrance shuffle is on
default: 1
compass: 0
map: 0
world_state:
standard: 35
open: 35
inverted: 30
take_any:
random: 0
fixed: 0
none: 100
goals:
ganon: 30
fast_ganon: 30
dungeons: 10
pedestal: 5
triforce-hunt: 10
trinity: 0
ganonhunt: 10
completionist: 5
triforce_goal:
"30": 1
"31": 1
"32": 1
"33": 1
"34": 1
"35": 1
triforce_pool:
"40": 1
"41": 1
"42": 1
"43": 1
"44": 1
"45": 1
mapshuffle:
"on": 50
"off": 50
compassshuffle:
"on": 50
"off": 50
keyshuffle:
none: 50
wild: 35
universal: 15
bigkeyshuffle:
"on": 50
"off": 50
counter_mode:
on: 0
off: 0
default: 1
experimental:
true: 1
false: 0
glitches_required:
none: 1
no_logic: 0
accessibility:
items: 0
locations: 50
none: 50
tower_open:
"0": 0
"1": 0
"2": 0
"3": 0
"4": 0
"5": 0
"6": 0
"7": 0
random: 1
ganon_open:
"0": 0
"1": 0
"2": 0
"3": 20
"4": 20
"5": 20
"6": 20
"7": 20
random: 0
boss_shuffle:
none: 50
simple: 10
full: 30
random: 10
enemy_shuffle:
none: 50
shuffled: 25
random: 25
any_enemy_logic:
none: 50
allow_drops: 25
allow_all: 25
hints:
on: 50
off: 50
weapons:
randomized: 50
assured: 25
vanilla: 20
swordless: 5
item_pool:
normal: 70
hard: 25
expert: 5
item_functionality:
normal: 70
hard: 25
expert: 5
enemy_damage:
default: 70
shuffled: 15
random: 15
enemy_health:
default: 70
easy: 15
hard: 15
expert: 0
startinventory:
Pegasus Boots:
off: 50
on: 50
Progressive Bow:
off: 97
1: 2
2: 1
Blue Boomerang:
off: 97
on: 3
Red Boomerang:
off: 97
on: 3
Hookshot:
off: 97
on: 3
Mushroom:
off: 97
on: 3
Magic Powder:
off: 97
on: 3
Fire Rod:
off: 97
on: 3
Ice Rod:
off: 97
on: 3
Bombos:
off: 97
on: 3
Ether:
off: 97
on: 3
Quake:
off: 97
on: 3
Lamp:
off: 97
on: 3
Hammer:
off: 97
on: 3
Shovel:
off: 97
on: 3
Ocarina:
off: 97
on: 3
Bug Catching Net:
off: 97
on: 3
Book of Mudora:
off: 97
on: 3
Bottle:
off: 97
1: 3
Cane of Somaria:
off: 97
on: 3
Cane of Byrna:
off: 97
on: 3
Cape:
off: 97
on: 3
Magic Mirror:
off: 97
on: 3
Progressive Glove:
off: 97
1: 2
2: 1
Flippers:
off: 97
on: 3
Moon Pearl:
off: 97
on: 3
Progressive Sword:
1: 2
2: 1
off: 97
Progressive Shield:
1: 1
2: 1
3: 1
off: 97
Progressive Armor:
1: 3
2: 2
off: 95
Magic Upgrade (1/2):
off: 97
on: 3
Bomb Upgrade (+5):
off: 97
1: 3
Bomb Upgrade (+10):
off: 97
1: 3
Arrow Upgrade (+5):
off: 97
1: 3
Arrow Upgrade (+10):
off: 97
1: 3
Single Arrow:
off: 97
1: 3
Arrows (10):
off: 97
1: 3
Single Bomb:
off: 97
1: 3
Bombs (3):
off: 97
1: 3
Bombs (10):
off: 97
1: 3
Rupee (1):
off: 97
1: 3
Rupees (5):
off: 97
1: 3
Rupees (20):
off: 97
1: 3
Rupees (50):
off: 97
1: 3
Rupees (100):
off: 97
1: 3
Rupees (300):
off: 97
1: 3
Silver Arrows:
off: 97
1: 3
Small Key (Universal):
off: 97
1: 3
rules:
- conditions: # if small key universal there are take_any_caves in the world
- Key: keyshuffle
Value: universal
actions:
take_any:
random: 50
fixed: 50
none: 0
- conditions: # verhindert enemy-dmg shuffle, sowie hard item-pool & -functionality, wenn swordless an ist
- Key: weapons
Value: swordless
actions:
enemy_damage: default
item_pool: normal
item_functionality: normal
- conditions: # garantiertes StartSchwert wenn underworldenemydrop an ist
- Key: dropshuffle
Value: underworld
actions:
weapons: assured
- conditions: # Crystals for GT is lower than for Ganon
- Key: ganon_open
Value: "3"
actions:
tower_open:
"0": 1
"1": 1
"2": 1
"3": 1
- conditions: # Crystals for GT is lower than for Ganon
- Key: ganon_open
Value: "4"
tower_open:
"0": 1
"1": 1
"2": 1
"3": 1
"4": 1
- conditions: # Crystals for GT is lower than for Ganon
- Key: ganon_open
Value: "5"
actions:
tower_open:
"0": 1
"1": 1
"2": 1
"3": 1
"4": 1
"5": 1
- conditions: # Crystals for GT is lower than for Ganon
- Key: ganon_open
Value: "6"
actions:
tower_open:
"0": 1
"1": 1
"2": 1
"3": 1
"4": 1
"5": 1
"6": 1
- conditions: # no combination with enemy damage shuffel and enemy health shuffle
- Key: enemy_damage
Value: shuffled
actions:
enemy_health: default
- conditions: # no combination with enemy damage shuffel and enemy health shuffle
- Key: enemy_damage
Value: random
actions:
enemy_health: default
- conditions: # no universal keys if world state is standard
- Key: world_state
Value: standard
actions:
keyshuffle:
none: 50
wild: 50
universal: 0
- conditions: # guaranteed keydropshuffle if door shuffle is on
- Key: door_shuffle
Value: basic
actions:
dropshuffle:
keys: 40
underworld: 10
pottery:
keys: 30
cave: 5
dungeon: 5
lottery: 5
cavekeys: 5
reduced: 5
clustered: 0
nonempty: 5
- conditions: # guaranteed keydropshuffle if door shuffle is on
- Key: door_shuffle
Value: partitioned
actions:
dropshuffle:
keys: 40
underworld: 10
pottery:
keys: 30
cave: 5
dungeon: 5
lottery: 5
cavekeys: 5
reduced: 5
clustered: 0
nonempty: 5
- conditions: # guaranteed keydropshuffle if door shuffle is on
- Key: door_shuffle
Value: crossed
actions:
dropshuffle:
keys: 40
underworld: 10
pottery:
keys: 30
cave: 5
dungeon: 5
lottery: 5
cavekeys: 5
reduced: 5
clustered: 0
nonempty: 5
- conditions: # no ComplesionistGoal if Pottery more than Keys or underworldenemydrop is on
- Key: pottery
Value: cave
actions:
goals:
ganon: 30
fast_ganon: 30
dungeons: 10
pedestal: 5
triforce-hunt: 10
trinity: 0
ganonhunt: 10
completionist: 0
- conditions: # no ComplesionistGoal if Pottery more than Keys or underworldenemydrop is on
- Key: pottery
Value: dungeon
actions:
goals:
ganon: 30
fast_ganon: 30
dungeons: 10
pedestal: 5
triforce-hunt: 10
trinity: 0
ganonhunt: 10
completionist: 0
- conditions: # no ComplesionistGoal if Pottery more than Keys or underworldenemydrop is on
- Key: pottery
Value: lottery
actions:
goals:
ganon: 30
fast_ganon: 30
dungeons: 10
pedestal: 5
triforce-hunt: 10
trinity: 0
ganonhunt: 10
completionist: 0
- conditions: # no ComplesionistGoal if Pottery more than Keys or underworldenemydrop is on
- Key: pottery
Value: cavekeys
actions:
goals:
ganon: 30
fast_ganon: 30
dungeons: 10
pedestal: 5
triforce-hunt: 10
trinity: 0
ganonhunt: 10
completionist: 0
- conditions: # no ComplesionistGoal if Pottery more than Keys or underworldenemydrop is on
- Key: pottery
Value: reducedy
actions:
goals:
ganon: 30
fast_ganon: 30
dungeons: 10
pedestal: 5
triforce-hunt: 10
trinity: 0
ganonhunt: 10
completionist: 0
- conditions: # no ComplesionistGoal if Pottery more than Keys or underworldenemydrop is on
- Key: pottery
Value: clustered
actions:
goals:
ganon: 30
fast_ganon: 30
dungeons: 10
pedestal: 5
triforce-hunt: 10
trinity: 0
ganonhunt: 10
completionist: 0
- conditions: # no ComplesionistGoal if Pottery more than Keys or underworldenemydrop is on
- Key: pottery
Value: nonempty
actions:
goals:
ganon: 30
fast_ganon: 30
dungeons: 10
pedestal: 5
triforce-hunt: 10
trinity: 0
ganonhunt: 10
completionist: 0
- conditions: # no ComplesionistGoal if Pottery more than Keys or underworldenemydrop is on
- Key: dropshuffle
Value: underworld
actions:
goals:
ganon: 30
fast_ganon: 30
dungeons: 10
pedestal: 5
triforce-hunt: 10
trinity: 0
ganonhunt: 10
completionist: 0
- conditions: # no damage or healthshuffle ist enemyshuffle on
- Key: enemy_shuffle
Value: shuffled
actions:
enemy_damage:
default: 100
shuffled: 0
random: 0
enemy_health:
default: 100
easy: 0
hard: 0
expert: 0
- conditions: # no damage or healthshuffle ist enemyshuffle on
- Key: enemy_shuffle
Value: random
actions:
enemy_damage:
default: 100
shuffled: 0
random: 0
enemy_health:
default: 100
easy: 0
hard: 0
expert: 0
- conditions: # if goal witch triforcepieces and Pottery Lottery or underworldenemydrop the piece goal ist over 150
- Key: dropshuffle
Value: underworld
actions:
triforce_goal:
"150": 1
"160": 1
"170": 1
"180": 1
"190": 1
"200": 1
triforce_pool:
"250": 1
"260": 1
"270": 1
"280": 1
"290": 1
"300": 1
- conditions: # if goal witch triforcepieces and Pottery Lottery or underworldenemydrop the piece goal ist over 150
- Key: pottery
Value: cave
actions:
triforce_goal:
"150": 1
"160": 1
"170": 1
"180": 1
"190": 1
"200": 1
triforce_pool:
"250": 1
"260": 1
"270": 1
"280": 1
"290": 1
"300": 1
- conditions: # if goal witch triforcepieces and Pottery Lottery or underworldenemydrop the piece goal ist over 150
- Key: pottery
Value: dungeon
actions:
triforce_goal:
"150": 1
"160": 1
"170": 1
"180": 1
"190": 1
"200": 1
triforce_pool:
"250": 1
"260": 1
"270": 1
"280": 1
"290": 1
"300": 1
- conditions: # if goal witch triforcepieces and Pottery Lottery or underworldenemydrop the piece goal ist over 150
- Key: pottery
Value: lottery
actions:
triforce_goal:
"150": 1
"160": 1
"170": 1
"180": 1
"190": 1
"200": 1
triforce_pool:
"250": 1
"260": 1
"270": 1
"280": 1
"290": 1
"300": 1
- conditions: # if goal witch triforcepieces and Pottery Lottery or underworldenemydrop the piece goal ist over 150
- Key: pottery
Value: cavekeys
actions:
triforce_goal:
"150": 1
"160": 1
"170": 1
"180": 1
"190": 1
"200": 1
triforce_pool:
"250": 1
"260": 1
"270": 1
"280": 1
"290": 1
"300": 1