# Customizer Example Preset YAML by DrDiabetus
customizer: true
# Seed specific settings
settings:
# Item accessibility settings
accessibility: items
# items All items can be aquired
# locations All locations can be reached
# none The seed is beatable, but not all things must be in logic
# How many crystals are required for gt and ganon
crystals:
ganon: "7"
# "0"
# "1"
# "2"
# "3"
# "4"
# "5"
# "6"
# "7"
# random
tower: "7"
# "0"
# "1"
# "2"
# "3"
# "4"
# "5"
# "6"
# "7"
# random
# Custom logic specific settings
custom:
# Define if specific minor glitches are in logic or not
canBootsClip: false
canBunnyRevive: false
canBunnySurf: false
canDungeonRevive: false
canFakeFlipper: false
canMirrorClip: false
canMirrorWrap: false
canOWYBA: false
canOneFrameClipOW: false
canOneFrameClipUW: false
canSuperBunny: false
canSuperSpeed: false
canWaterWalk: false
customPrizePacks: false
# Customize enemy drops
drop:
# Total should be: 63
count:
ArrowRefill10: 3
ArrowRefill5: 5
Bee: 0
BeeGood: 0
BombRefill1: 7
BombRefill4: 1
BombRefill8: 2
Fairy: 1
Heart: 13
MagicRefillFull: 3
MagicRefillSmall: 6
RupeeBlue: 7
RupeeGreen: 9
RupeeRed: 6
# Customize the item pool
item:
# Total should be (normally): 216
count:
Arrow: 1
# ArrowUpgrades to increase arrow capacity
ArrowUpgrade10: 0
ArrowUpgrade5: 0
BigKeyA1: 0
BigKeyA2: 1
BigKeyD1: 1
BigKeyD2: 1
BigKeyD3: 1
BigKeyD4: 1
BigKeyD5: 1
BigKeyD6: 1
BigKeyD7: 1
BigKeyH2: 0
BigKeyP1: 1
BigKeyP2: 1
BigKeyP3: 1
# Clock for timer modes
BlueClock: 0
BlueMail: 0
BlueShield: 0
Bomb: 0
# BombUpgrades to increase bomb capacity
BombUpgrade10: 0
BombUpgrade5: 0
Bombos: 1
BookOfMudora: 1
Boomerang: 1
BossHeartContainer: 10
Bottle: 0
BottleWithBee: 0
BottleWithBluePotion: 0
BottleWithFairy: 0
BottleWithGoldBee: 0
BottleWithGreenPotion: 0
BottleWithRandom: 4
BottleWithRedPotion: 0
Bow: 0
BowAndArrows: 0
BowAndSilverArrows: 0
BugCatchingNet: 1
CaneOfByrna: 1
CaneOfSomaria: 1
Cape: 1
CompassA1: 0
CompassA2: 1
CompassD1: 1
CompassD2: 1
CompassD3: 1
CompassD4: 1
CompassD5: 1
CompassD6: 1
CompassD7: 1
CompassH2: 0
CompassP1: 1
CompassP2: 1
CompassP3: 1
Ether: 1
FiftyRupees: 7
FireRod: 1
FiveRupees: 4
Flippers: 1
# Clock for timer modes
GreenClock: 0
HalfMagic: 1
Hammer: 1
Heart: 0
HeartContainer: 1
Hookshot: 1
IceRod: 1
KeyA1: 2
KeyA2: 4
KeyD1: 6
KeyD2: 1
KeyD3: 3
KeyD4: 1
KeyD5: 2
KeyD6: 3
KeyD7: 4
KeyH2: 1
KeyP1: 0
KeyP2: 1
KeyP3: 1
L1Sword: 0
L1SwordAndShield: 0
L3Sword: 0
L4Sword: 0
Lamp: 1
MagicMirror: 1
MapA1: 0
MapA2: 1
MapD1: 1
MapD2: 1
MapD3: 1
MapD4: 1
MapD5: 1
MapD6: 1
MapD7: 1
MapH2: 1
MapP1: 1
MapP2: 1
MapP3: 1
MasterSword: 0
MirrorShield: 0
MoonPearl: 1
Mushroom: 1
Nothing: 0
OcarinaActive: 0
OcarinaInactive: 1
OneHundredRupees: 1
OneRupee: 2
PegasusBoots: 1
PieceOfHeart: 24
Powder: 1
PowerGlove: 0
ProgressiveArmor: 2
ProgressiveBow: 2
ProgressiveGlove: 2
ProgressiveShield: 3
ProgressiveSword: 4
Quake: 1
QuarterMagic: 0
RedBoomerang: 1
# Clock for timer modes
RedClock: 0
RedMail: 0
RedShield: 0
Rupoor: 0
Shovel: 1
SilverArrowUpgrade: 0
SmallMagic: 0
TenArrows: 12
TenBombs: 1
ThreeBombs: 16
ThreeHundredRupees: 6
TitansMitt: 0
Triforce: 0
# Add some pieces if you wanna play a triforce-hunt modi ------------------------------
TriforcePiece: 0
TwentyRupees: 27
# If more than items than the given max are found, replace it with a certain item
overflow:
count:
#Bottle: 2
#Shield: 1
#Sword: 3
replacement:
#Bottle: OneHundredRupees
#Shield: TwentyRupees2
#Sword: TwentyRupees2
# Additional specific settings, leave empty for nothing
# Set an amount of Triforce Pieces that are required to beat the seed, if you play a triforce-hunt modi ------------------------------
item.Goal.Required: ''
item.require.Lamp: false
# OHKO clock values in seconds ------------------------------
item.value.BlueClock: ''
item.value.GreenClock: ''
item.value.RedClock: ''
item.value.Rupoor: ''
# Pendants and crystals can appear in both world
prize.crossWorld: true
# Should pendants/crystals be shuffled
prize.shuffleCrystals: true
prize.shufflePendants: true
region.bossNormalLocation: true
region.wildBigKeys: false
region.wildCompasses: false
region.wildKeys: false
region.wildMaps: false
rom.dungeonCount: 'off'
rom.freeItemMenu: true
rom.freeItemText: true
# Retro Keys
rom.genericKeys: false
rom.logicMode: NoGlitches
# MajorGlitches
# no_logic
# overworld_glitches
rom.mapOnPickup: false
# Retro-Bow ------------------------------
rom.rupeeBow: false
# In-Game-Timer mode ------------------------------
rom.timerMode: ''
# stopwatch - A timer that counts up
# countdown-ohko - A timer that counts down, once it reached zero your in ohko. You might want to place some clocks
# OHKO-Start timer in seconds
rom.timerStart: ''
# Oncle spoils boots loocation ------------------------------
spoil.BootsLocation: false
# Drop-Sets. You can delete this if you dont want to change anything special
drops:
# Things that can be dropped:
#ArrowRefill10
#ArrowRefill5
#Bee
#BeeGood
#BombRefill1
#BombRefill4
#BombRefill8
#Fairy
#Heart
#MagicRefillFull
#MagicRefillSmall
#RupeeBlue
#RupeeGreen
#RupeeRed
'0':
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
'1':
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
'2':
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
'3':
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
'4':
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
'5':
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
'6':
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
- auto_fill
crab:
- auto_fill
- auto_fill
fish:
- auto_fill
pull:
- auto_fill
- auto_fill
- auto_fill
stun:
- auto_fill
# Entrance shuffle
entrances: none
# none
# dungeonssimple
# dungeonsfull
# simple
# restricted
# full
# crossed
# insanity
# Keysanity options
dungeon_items: standard
# full
# small_keys
# s - same as small keys
# c - compass
# m - map
# b - big keys
# Enemizer options
enemizer:
boss_shuffle: none
# none
# simple
# full
# random
enemy_damage: default
# default
# shuffled
# random
enemy_health: default
# default
# easy
# hard
# expert
enemy_shuffle: none
# none
# shuffled
# random
# If a pot contains a switch, the switch can be shuffled under another aviable pot
pot_shuffle: 'off'
# 'on'
# 'off'
# Starting items
eq:
- BossHeartContainer
- BossHeartContainer
- BossHeartContainer
# Logic settings
glitches: none
# none
# major_glitches
# no_logic
# overworld_glitches
# Goal settings
goal: pedestal
# ganon
# fast_ganon
# dungeons
# pedestal
# triforce-hunt
# trinity
# ganonhunt
# completionist
# Dungeon tiles can provide hints
hints: 'off'
# 'off'
# 'on'
# Item setting
item:
functionality: normal
# normal
# hard
# expert
# You can use this instead of a custom item-pool
pool: normal
# normal
# hard
# expert
# Item-placement logic. Advanced include bonks and fire rod for dark rooms
item_placement: advanced
# advanced
# standart
lang: en
# World-state
mode: standard
# standard
# open
# inverted
# retro
# Include a spoiler log
spoilers: 'off'
# 'off'
# 'on'
#tournament: true
# Weapon-settings
weapons: vanilla
# randomized
# assured
# vanilla
# swordless
# Pseudoboots start
pseudoboots: false
# true
# false
# Name this settings/seed
name: Pedestal Standard
# Give a discription
notes: The target is Master Sword Pedestal. To complete the mode, find and defeat all of the Pendant Dungeons Bosses in the Pedestal Standard!
# Specify items to appear on a specific location. You can find out what code corresponds to what location by reading a plandomizer site
#l:
# R2Fub24ncyBUb3dlciAtIEJpZyBDaGVzdDox: BigKeyA2:1
# TWFzdGVyIFN3b3JkIFBlZGVzdGFsOjE=: TriforcePiece:1
# UHlyYW1pZCBGYWlyeSAtIExlZnQ6MQ==: TriforcePiece:1
# Force a item to be in one of a few locations
#forced_locations:
#- item: "TriforcePiece:1"
#locations:
# - R2Fub24ncyBUb3dlciAtIEJvYidzIFRvcmNoOjE= # Bob's Torch
# - R2Fub24ncyBUb3dlciAtIERNcyBSb29tIC0gVG9wIExlZnQ6MQ== # DMs Room - Top Left
# - R2Fub24ncyBUb3dlciAtIERNcyBSb29tIC0gVG9wIFJpZ2h0OjE= # DMs Room - Top Right
# - R2Fub24ncyBUb3dlciAtIERNcyBSb29tIC0gQm90dG9tIExlZnQ6MQ== # DMs Room - Bottom Left
# - R2Fub24ncyBUb3dlciAtIERNcyBSb29tIC0gQm90dG9tIFJpZ2h0OjE= # DMs Room - Bottom Right
# - R2Fub24ncyBUb3dlciAtIFJhbmRvbWl6ZXIgUm9vbSAtIFRvcCBMZWZ0OjE= # Randomizer Room - Top Left
# - R2Fub24ncyBUb3dlciAtIFJhbmRvbWl6ZXIgUm9vbSAtIFRvcCBSaWdodDox # Randomizer Room - Top Right
# - R2Fub24ncyBUb3dlciAtIFJhbmRvbWl6ZXIgUm9vbSAtIEJvdHRvbSBMZWZ0OjE= # Randomizer Room - Bottom Left
# - R2Fub24ncyBUb3dlciAtIFJhbmRvbWl6ZXIgUm9vbSAtIEJvdHRvbSBSaWdodDox # Randomizer Room - Bottom Right
# - R2Fub24ncyBUb3dlciAtIEZpcmVzbmFrZSBSb29tOjE= # Firesnake Room
# - R2Fub24ncyBUb3dlciAtIE1hcCBDaGVzdDox # Map Chest
# - R2Fub24ncyBUb3dlciAtIEhvcGUgUm9vbSAtIExlZnQ6MQ== # Hope Room - Left
# - R2Fub24ncyBUb3dlciAtIEhvcGUgUm9vbSAtIFJpZ2h0OjE= # Hope Room - Right
# - R2Fub24ncyBUb3dlciAtIEJvYidzIENoZXN0OjE= # Bob's Chest
# - R2Fub24ncyBUb3dlciAtIFRpbGUgUm9vbTox # Tile Room
# - R2Fub24ncyBUb3dlciAtIENvbXBhc3MgUm9vbSAtIFRvcCBMZWZ0OjE= # Compass Room - Top Left
# - R2Fub24ncyBUb3dlciAtIENvbXBhc3MgUm9vbSAtIFRvcCBSaWdodDox # Compass Room - Top Right
# - R2Fub24ncyBUb3dlciAtIENvbXBhc3MgUm9vbSAtIEJvdHRvbSBMZWZ0OjE= # Compass Room - Bottom Left
# - R2Fub24ncyBUb3dlciAtIENvbXBhc3MgUm9vbSAtIEJvdHRvbSBSaWdodDox # Compass Room - Bottom Right
# - R2Fub24ncyBUb3dlciAtIEJpZyBLZXkgUm9vbSAtIExlZnQ6MQ== # Big Key Room - Left
# - R2Fub24ncyBUb3dlciAtIEJpZyBLZXkgUm9vbSAtIFJpZ2h0OjE= # Big Key Room - Right